Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Compainions and other stuff. Yes, I spelled that right:p  (Read 1724 times)

rtg593

  • Bay Watcher
    • View Profile
Compainions and other stuff. Yes, I spelled that right:p
« on: May 21, 2012, 10:43:22 pm »

So, I get comissioned by a clown to kill a titan. He recommends taking some soldiers, so I figure, hey, why not. Never had compainions before, so I figured I'll give it a go. I read that you can only have 2 with the default average social awareness, so I recruit 2 and go kill it. One bash to the head, dead.

Come back, share my news, he commissions me to kill another one. I figure I'll try and grab more compainions, so I go and recruit 3 more. Check my stat, still average social awareness. No change.

So 2 questions:

1: What's the limit for default social awareness since it's obviously not 2 anymore, unless the att screen's average covers several levels and I don't know it. I currently have 5.
2: How can I get these stupid compainions to follow me over this river? I go down the ramp, out the other side, and they stand there on the bank, not moving. Nevermind that one, they finally followed me after leaving and coming back several times. 2 drowned during the crossing.



Edit: New question, on the adventurer page on the wiki, it shows there being a minimap of the nearby area in the lower left of the screen, but doesn't say how to turn that on. So... How do you turn that on? :p
« Last Edit: May 22, 2012, 01:02:36 am by rtg593 »
Logged
Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Uzu Bash

  • Bay Watcher
    • View Profile
Re: Compainions and rivers. Yes, I spelled that right:p
« Reply #1 on: May 21, 2012, 11:07:35 pm »

Your recruit limit increases with your fame; if you got asked to kill a titan, you definitely had enough to go well over 2. No idea what the limit would be, since fame is a more opaque stat than social awareness.

The only way I know to get companions across rivers is to move against them from the direction you want them to go and they'll automatically swap places with you. This is tedious with one companion; I wouldn't want to try it with 5. This stops working if they lose the ability to stand. You could also simply fast travel from near enough while they're still stuck in the river, which has a decent success rate.

Also, the mini-map is from a version so old I can't remember when the last time I saw it.
Logged

Mrhappyface

  • Bay Watcher
    • View Profile
Re: Compainions and rivers. Yes, I spelled that right:p
« Reply #2 on: May 21, 2012, 11:12:56 pm »

I think 20 companions is the max.
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

rtg593

  • Bay Watcher
    • View Profile
Re: Compainions and rivers. Yes, I spelled that right:p
« Reply #3 on: May 21, 2012, 11:23:48 pm »

Also, the mini-map is from a version so old I can't remember when the last time I saw it.

@quote, lol, that's awesome. Someone needs to update the adventurer wiki page:p

Cool, thanks for all the answers! Yeah, I've been running around a few "months" now, people are "speechless" and "taken aback" when I talk to them:p I started this guy by killing all the necromancers and zombies in the only tower on the map, that kinda made me popular, lol. Wiping out all the bandit camps after that helped:p

New question, any way I can kill the clown "deity" without turning that civ hostile? I plan to bring about the age of death, so eventually that won't matter, but for now it bugs me that he lives ;-)
« Last Edit: May 21, 2012, 11:43:16 pm by rtg593 »
Logged
Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: Compainions and rivers. Yes, I spelled that right:p
« Reply #4 on: May 21, 2012, 11:41:45 pm »

I'm not sure... Try to bring some [OPPOSED_TO_LIFE] creatures and hope the clown dies?
Logged
Thank you for all the fish. It was a good run.

Uzu Bash

  • Bay Watcher
    • View Profile
Re: Compainions and rivers. Yes, I spelled that right:p
« Reply #5 on: May 21, 2012, 11:49:04 pm »

I recommend dwarf corpses since they pack a lot of punch for their light weight. You might roll them in on a minecart, but if you're going to that effort you may just as well ram him with it.

I wonder what the history would say about that. Does the minecart get the kill credit?
Logged

rtg593

  • Bay Watcher
    • View Profile
Re: Compainions and rivers. Yes, I spelled that right:p
« Reply #6 on: May 21, 2012, 11:51:31 pm »

I'm not sure... Try to bring some [OPPOSED_TO_LIFE] creatures and hope the clown dies?

Ya, I thought about trying to anger something and have it chase me... But the capitol for this civ is way up in the middle of the tundra, a "Frozen Throne" so to speak ;-) (w3 reference:p) Just the fort, no city, nothing.

"The Lady" sent me up there once I became too famous to get missions from her. Odd title for a noble, right up there with the "Holy Bolt" that killed my last adventurer. She was also living in a fort. Meanwhile, a little ways west, there's a town; keep, surrounded by a walled city, surrounded by the rest of the city outside. Place is massive. I expected that to be the capitol, honestly.

Oh, well. I guess that hyena clown "full of joy" will be my first kill of that civ:p

Now to find the vampire living in that massive city I mentioned... hmmm... where to look...

I recommend dwarf corpses since they pack a lot of punch for their light weight. You might roll them in on a minecart, but if you're going to that effort you may just as well ram him with it.

I wonder what the history would say about that. Does the minecart get the kill credit?

Heh, nice. If the minecart did, I wouldn't turn hostile. More likely the game would recognize I pushed it and credit me :p

EDIT: I'm giving up on these pains. My last one is being chased around the river by a Giant Sponge. Apparently, they aren't as immobile as we thought. And now he's dead.

E2: Aw crap, this titan doesn't have a head! My normal strategy of walking up and bashing that in is out... Nevermind. One lash to the body and it turned into steam. Kinda disappointing, really.
« Last Edit: May 22, 2012, 01:46:06 am by rtg593 »
Logged
Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Compainions and rivers. Yes, I spelled that right:p
« Reply #7 on: May 22, 2012, 12:25:07 am »

found the solution to crossing rivers with companions the same with crossing rivers normally. which is to jump it using a minecart. how you ask can I do it with a companion... well.


dumb butt adventurer goes far back enough to roll the cart to dumb butt companion. Now with the joys of dfhack working in the new mode I can swap to dumb butt companion just in time when the (moving) cart is closer to him to hop in(U interact with it). now with both dumb butts in the cart I just pull back and build up enough momentum to ramp the river. which usually pushing twice.
after success I just keep riding until I hit a tree flinging both dumb butts and killing both of them.
 
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Compainions and other stuff. Yes, I spelled that right:p
« Reply #8 on: May 22, 2012, 03:14:05 pm »

10uD \/\/H15p345 pr0 t1p

1. Swim across river.
2. Sleep.
3. All of your companions are now beside you.