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Author Topic: quest refusal  (Read 358 times)

Uzu Bash

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quest refusal
« on: May 19, 2012, 04:00:52 pm »

I know this has been suggested before, I might have suggested it and forgotten. But why not refuse a quest at any time, not just when it's given? Just delete it from your list, and the next time you report it'll be noted as rejected. This may hurt your rep with the quest giver and their civilization, but it may also help your rep with whoever you've decided not to kill for whatever reason, and their organization may appreciate it. You should be able to pick up the quest again in the future, and reject it again with diminishing penalties.
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GreatWyrmGold

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Re: quest refusal
« Reply #1 on: May 19, 2012, 04:05:39 pm »

For now, it'd be just the same to ignore a quest. We can bring this up once doing quests actually matters.
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Uzu Bash

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Re: quest refusal
« Reply #2 on: May 19, 2012, 04:33:16 pm »

Simply ignoring a quest has never been a very scalable solution. Have you seen how spammy a list of incomplete quests can get?
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GreatWyrmGold

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Re: quest refusal
« Reply #3 on: May 20, 2012, 07:15:44 am »

It's never bothered me. I get a bunch of quests, do the easy ones, and move on to the tougher ones once I can handle them.

Or, in practice, I get a bunch of quests, wander over to the next town to get some followers, and get killed for accepting a kill-a-werebeast-that's-part-of-our-entity quest.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.