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Author Topic: Clothing industry  (Read 552 times)

JTTCOTE

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Clothing industry
« on: May 18, 2012, 06:48:33 pm »

Can anyone walk me through how to set up a basic clothing industry? I've previously been using rock crafts as trade goods, but with the patch I can't spare the rock. I have a pigtail farm and a farmer's workshop
a) what else do I need
b) which of the process plants jobs do I do
c) how can I get the workshop to process automatically
d) what thread-plants can be grown in spring and winter
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NecroRebel

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Re: Clothing industry
« Reply #1 on: May 18, 2012, 07:28:31 pm »

For plant-based cloth products, you need a pig tail farm, a farmer's workshop, and loom, and either a craftsdwarf's shop or a clothier's shop. The farm produces pig tails, the farmer's shop turns the pig tail plants into pig tail thread, the loom turns the thread into cloth, and the other 2 shops turn the cloth into finished products. The craftsdwarf's shop produces cloth crafts, while the clothier's shop produces actual clothes, ropes, and cloth bags.

To turn pig tails into pig tail thread, you run the basic "process plants" job at the farmer's workshop.

You cannot make the process fully automated without extensive modding, including several custom workshops and custom reactions. You can, however, produce more pig tails than your farmer's shop(s) can process, process more thread than your looms can weave, and weave more woven cloth than your clothiers can cut into finished goods. This will allow you to simply set all the jobs on repeat and forget about them. Alternatively, you could play with DFHack's workflows tool; I've not tried it myself, but I understand that this sort of thing is what it was made to do.

The only thread-plant that can be grown in spring and winter is the rope reed above ground.



Optional parts of the cloth industry involve setting up a dimple cup (or other dye plant) farm, a millstone or quern, and a dyer's shop to produce dye and turn dye and thread or cloth into dyed thread or cloth. This adds value. It's often convenient to have your pig tail farm produce dimple cups during the off-season so that plot is always producing. You can set standing (o)rders so that clothiers use only dyed cloth.
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Fredd

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Re: Clothing industry
« Reply #2 on: May 18, 2012, 09:13:27 pm »

JTT, with enough workshops, and labors involving the clothing industry spread around your farmers and craftdwarves, you can keep quite a few dwarves busy. For fun, once you have it going, experiment with a GCS silk farm for added profit
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