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Author Topic: Falling/colliding objects  (Read 731 times)

Burmalay

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Falling/colliding objects
« on: May 17, 2012, 01:19:22 pm »

This is how it works:
In a moment when any object(s) interacts with the wall/ground the game checks speed & sum of mass of the objects which are collide with wall/ground in momentum of time. Game will produce the impact depends on this data & calculate its force (dust & so on...).
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10ebbor10

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Re: Falling/colliding objects
« Reply #1 on: May 17, 2012, 03:08:00 pm »

This is how it works:
In a moment when any object(s) interacts with the wall/ground the game checks speed & sum of mass of the objects which are collide with wall/ground in momentum of time. Game will produce the impact depends on this data & calculate its force (dust & so on...).
I'm pretty sure that the game does this already. What is it exactly that you are suggesting: That things leave craters when they fall?
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Burmalay

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Re: Falling/colliding objects
« Reply #2 on: May 17, 2012, 03:24:39 pm »

I'm pretty sure that the game does this already. What is it exactly that you are suggesting: That things leave craters when they fall?

Yes. Like minecart full of stone which falls from several z-levels must cause cave-in.
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IT 000

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Re: Falling/colliding objects
« Reply #3 on: May 17, 2012, 06:49:10 pm »

Of course the cave-in system is flawed if you ask me. Since when has a wooden plank floor create a tornado?

So no, I'd prefer it if objects didn't do this.
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