Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fort Death  (Read 612 times)

Sevrun

  • Bay Watcher
    • View Profile
Fort Death
« on: May 17, 2012, 02:15:12 pm »

Thanks to the new hauling mechanisms that tell my haulers to take ALL the seeds with them when they go get... one seed.  And ALL my plants to get... one plant.

I'm all ears as to how to get around this new 'feature'  because it's a great big pain in my furry ass.
Logged
Demon of Darkness

slothen

  • Bay Watcher
    • View Profile
Re: Fort Death
« Reply #1 on: May 17, 2012, 02:30:26 pm »

you only have one stack of plants?  The seed thing could be an issue with 100 seeds per bag and a 200 seed cap.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

CodexDraco

  • Bay Watcher
  • [SARCASTIC]
    • View Profile
Re: Fort Death
« Reply #2 on: May 17, 2012, 02:31:16 pm »

If you don't like that, just disable barrels on your plant/seed stockpile.
Logged
Finely minced dwarven wine... what?