Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Smarter Forgotten Beasts.  (Read 1385 times)

Slackratchet

  • Bay Watcher
    • View Profile
Smarter Forgotten Beasts.
« on: May 15, 2012, 09:32:11 am »

I copied my save from .06 to .08 and suddenly all the Forgotten Beasts that had been happily living in the caves under my fort figured out how to get in. Something must have changed with pathing?
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Smarter Forgotten Beasts.
« Reply #1 on: May 15, 2012, 09:35:16 am »

I've had this in 07 too, so it's not really new. However, if there was no entrance to start with or it was closed at the time of arrival it took them a long time to realize they could now enter the fort
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Kumquat

  • Bay Watcher
    • View Profile
Re: Smarter Forgotten Beasts.
« Reply #2 on: May 15, 2012, 10:28:34 am »

I copied my save from .06 to .08 and suddenly all the Forgotten Beasts that had been happily living in the caves under my fort figured out how to get in. Something must have changed with pathing?

It's not that...
It is the trajectories.
The update makes even FB's go ballistic.
Logged

Saiko Kila

  • Bay Watcher
  • Dwarven alchemist
    • View Profile
Re: Smarter Forgotten Beasts.
« Reply #3 on: May 15, 2012, 10:32:26 am »

I copied my save from .06 to .08 and suddenly all the Forgotten Beasts that had been happily living in the caves under my fort figured out how to get in. Something must have changed with pathing?

Are they fliers or not? Because the fliers pathing supposedly has changed, while I'm not sure about non-fliers. It would be interesting if even non-fliers were smarter, however non-fliers in .34.07 are smart enough for me (and stupid too, when close).
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Smarter Forgotten Beasts.
« Reply #4 on: May 15, 2012, 10:56:42 am »

Are they fliers or not?

I suspect this is the cause too.  Even if Toady hasn't done a thing to adjust flier pathing, they could still have wandered in such a way that they randomly found a way into your fort if there was one.  I've had this happen several times in .31.25.  I would leave a hole in the ceiling of the caverns where I dug down into them, for example.  Flying FBs would randomly fly around in the caverns and then one fateful day they wander up to the stairwell from that hole, realize they have a path to the fort and start causing all sorts of Fun.
Logged
Through pain, I find wisdom.

Sus

  • Bay Watcher
  • For ‼SCIENCE‼!
    • View Profile
Re: Smarter Forgotten Beasts.
« Reply #5 on: May 15, 2012, 11:15:18 am »

I copied my save from .06 to .08 and suddenly all the Forgotten Beasts that had been happily living in the caves under my fort figured out how to get in. Something must have changed with pathing?

It's not that...
It is the trajectories.
The update makes even FB's go ballistic.
I see wut you did thar. :D
Logged
Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.