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Author Topic: What is the most expensive possible vanilla non-artifact?  (Read 11617 times)

GavJ

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Re: What is the most expensive possible vanilla non-artifact?
« Reply #45 on: May 02, 2012, 12:40:33 pm »

How do they keep appearing from off map then?  Are they just repeats of the same ones that started?
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

expwnent

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Re: What is the most expensive possible vanilla non-artifact?
« Reply #46 on: May 02, 2012, 12:50:26 pm »

At worldgen there are a certain number of demon types. A certain subset of them appear when you breach the HFS. I don't know if the ones that come in from map edges have to be in that subset.
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GoldenShadow

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Re: What is the most expensive possible vanilla non-artifact?
« Reply #47 on: May 09, 2012, 09:51:13 pm »

no i have not done it.  I was working off of an observation in the slade mining thread, where the guy mentioned that one of his dwarves was killed while hauling a demon body to the butcher's shop.

I have also heard mention of earthworm demons being butchered.

It may be the case that they did some odd modding beyond ethics and such =/


are we sure the decorating with mroe than one kind of bone doesnt work?  If it does, you can still do the 400 million thing.  Or with teeth (you can go around punching out demon teeth), though that rules out a few types of demons so maybe only like 100 million.

Also, demons wander in off the edges of the map, so you could get all those types eventually.  AFAIK the game never ends.  World gen stops at year 1050 but it wouldnt after youve started a fortress, right?  So you could go for 20,000 years if necessary to keep getting new demon types to add to your item...

100% vanilla, no mods aside from the Ironhand graphic tileset. I did not mod any raws in the slade mining thread. The earthworm demons were indeed butcherable and provide a lot of meat, fat and bones. Hundreds of each. You can only butcher the ones made out of meat though. The ones made from ash or steam or "other" can't be butchered.  You can tell if they rot and produce miasma. The non butcherable ones don't create miasma.
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