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Author Topic: The Apostles Of Armok - A Masterwork (mod) Story  (Read 10465 times)

Meph

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #30 on: August 06, 2012, 03:08:49 pm »

Yes, the game AI behaves buggy about killing civ members. But you can still have unfortunate accidents that might kill someone by pure chance.

I am ok with the way you describe Meph. A sly one, in a den of (religious) vipers, looking for personal profit, be it riches or power. (mage-transformation) Most certainly no one who would openly fight enemies on a battlefield, but win by trickery.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

KingFerret

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #31 on: August 06, 2012, 03:48:19 pm »

Aha, ok it's great that you said that, because I was going to portray Meph in a totally different way. Thanks for the info. Btw, it doesn't say in the manual, does the preacher noble position do anything? or is it just there for flavor and fun?
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BeserkNINJA

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #32 on: August 06, 2012, 05:22:03 pm »

great story so far, i think the preacher consoles dwarves and aids in keeping the overall fort calm.
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wolfwood296

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #33 on: August 06, 2012, 05:43:37 pm »

no. 6 made think, what happens if you kill the outpost liason and the dorf caravan? do you get war?

also i don't really care what my char will be like as long as he gets to poke stuff with a weapon that is given by armok (or a weapon made by the metal that is given by armok)

If you kill the merchants, you get a civil war inside your fort, known as loyality cascade
thanks i forgot about that.
it would have been fun to fight dorf vs dorf  :P
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I've asked Uristeamer to begin investigating his duck's ability to eat a fully grown dwarf.- quote from broseph stalin

Meph

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #34 on: August 06, 2012, 07:08:19 pm »

What would have been your interpretation of him ? Maybe it is a lot more interesting what I thought of...

The priests do make appointments with angry/miserable dwarves. The talk, and depending on the character of the dwarf, they get good or bad thoughts from it "enjoyed yelling at someone in charge..."
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

KingFerret

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #35 on: August 06, 2012, 07:37:30 pm »

great story so far, i think the preacher consoles dwarves and aids in keeping the overall fort calm.
Thank you! Glad you like it.

What would have been your interpretation of him ? Maybe it is a lot more interesting what I thought of...
Don't worry, it wasn't :P
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KingFerret

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #36 on: August 07, 2012, 04:22:12 pm »

Sadly this fort died of dehydration, a rather bad end to what I considered to be a promising fort.
I would like to point out (for Meph's sake) that the lack of booze was not due to the prayer reactions being unable to sustain the fortress, rather that I simply left the game running for too long on it's own.
I considered starting the fort again and just not telling anyone, but then decided that this was not in the spirit of this forum, so I'm afraid I will just have to let this one die.
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Firehawk45

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #37 on: August 07, 2012, 04:36:23 pm »

Nope, redo it! Armok demands it!
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wolfwood296

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #38 on: August 07, 2012, 05:35:23 pm »

redo it! but remember to build an armok tears and a well
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I've asked Uristeamer to begin investigating his duck's ability to eat a fully grown dwarf.- quote from broseph stalin

xominxac

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #39 on: August 07, 2012, 09:07:38 pm »

One moment it's going fine, the next, WHAM! dead. REDO!

Meph

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #40 on: August 08, 2012, 12:57:37 am »

Seriously ? No auto-backups ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

KingFerret

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Re: The Apostles Of Armok - A Masterwork (mod) Story
« Reply #41 on: August 08, 2012, 04:21:54 am »

I delete all auto-backups because I don't like them. I think you should only have one chance at a fortress and that's it. I didn't consider that you guys would have liked this enough to want me to redo it.
Right now I'm in the middle of moving house, so I don't really have time.
But on the other hand I'm pretty much free after I've moved house. Maybe next week you will see an Apostles of Armok 2 pop up :)
Or if one of you wants to try and redo this idea (maybe as a succession style game?) then you have my blessing completely.
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