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Author Topic: Add a "allow all rejections by default" option.  (Read 544 times)

Chagen46

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Add a "allow all rejections by default" option.
« on: May 05, 2012, 05:26:30 pm »

It's a little annoying waiting for the rejection numbers to hit the thousands to let me allow them, so I think an option in Advanced World Gen should just let us allow all rejects by default, so we can make "odd" worlds.
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GreatWyrmGold

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Re: Add a "allow all rejections by default" option.
« Reply #1 on: May 05, 2012, 05:29:53 pm »

It depends on how fast the worlds are rejected, but usually when there's mass-rejection for me, it happens in the first couple fractions of a second or so, leading to a thousand or so in around half a minute, tops.
The threashold for notifying you about what error it is should probably be lowered to ~100 of the same type in a row or something.
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Jeoshua

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Re: Add a "allow all rejections by default" option.
« Reply #2 on: May 05, 2012, 05:35:55 pm »

Maybe even less than that.  It's annoying to set a single parameter out of 100 wrong, and have to wait through a bunch of generations to find out what that even is without looking into an optional file that many people don't even know exists.

I'd say that if the exact same objection crops up three times in a row, that "allow reject type" window should come up.
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Chagen46

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Re: Add a "allow all rejections by default" option.
« Reply #3 on: May 05, 2012, 05:43:22 pm »

3 is a little too low, sometimes the world gen DOES take 10-20 tries to get a good world.
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Jeoshua

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Re: Add a "allow all rejections by default" option.
« Reply #4 on: May 05, 2012, 05:57:38 pm »

Well sure, but usually if you look at the reject log it's not 3 of the precisely same exception in a row.  I'm not talking about something like:

Code: [Select]
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
World of Tempests rejected: Could not place volcanoes, 1 < 3
Plane of Wonder rejected: Could not place volcanoes, 0 < 3

That's three different rejections, even if it's the same type of objection.  And three separate names so it's clear there is a random element to it.

What I'm talking about is this:
Code: [Select]
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3
Plane of Sorrows rejected: Could not place volcanos, 2 < 3

By that readout, it's clear the situation will not change since none of the variables have either.  Even 10 times is too many if it's clear like that nothing can or will change.
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