NOTE TO FORUMITES: So I'm running a d20 campaign. I'm writing a campaign document for it, but I haven't run a campaign before. I'd love some feedback.
Asteroid Impact
d20 Modern Campaign Setting
Summary:
[As read to the players before they create their characters]
Big things are coming our way, soon. Several months back, there was a minor sensation when astronomers reported the existance of an asteroid labeled 2013 Bruce, a NEO with a 1% chance of striking earth. [Get loaded d100 out and roll a 1...] Later observations showed it to be merely a 0.01% chance of impact at perigee; the 29th of June, 2013.
But by early April, the odds of impact had increased again, now to 2%. By this point, although there was alarm in the scientific community, it was considered by the public at large that it was just another near miss. After all, Camping was wrong, and the Myans were wrong... After years of dire warnings, a kind of apocolypse exaustion settled over the population.
As the weeks passed, the astronomers occasionally increased the suspected odds of impact. By the end of april, with an estimated 8.4% probability of impact, some US groups argued that a deflection mission should be attempted. The proposal for funding to do so was ultimately canceled after several days of legislative stalling.
An automated French mission launched May 15th managed to orbit 2013 Bruce, but the signal was lost when the satelite attempted to launch a probe at the asteroid.
In the meantime, you've been doing your thing. Life goes on regardless of what is happening above. But you've noticed more tension, everywhere you go. People have been quietly buying guns, canned food, and duct tape. Aside from a few crazies, noone really thinks it's going to hit- but some people are getting ready, just in case.
It's the 18th of May. What are you doing?
[Players introduce their characters and get to describe the way they react to the impending doom- though I will guide them away from things like "I run to the hills as fast as my legs can carry me" and towards non-metagamey actions. See below; part of the campaign design revolves around hecticly fleeing the city, and so initial preparation is rather discouraged. ]
Character design suggestions:
Your character should not be "yourself"- but can and should be someone you can emphathize with. You are encouraged to design characters that seem outwardly specialized for modern life- I will grant three free skill ranks in a profession of your choice, if you pay for your character's relevant skills [Three for profession: nurse IF you buy medical skills, or profession: lawyer if you get knowledge: law...]. On the other hand, if you make a character who is specifically prepared for disaster, then he will have to start out as a pariah, like most modern survivalists.
Your characters should all start out in San Fransisco (Other major costal cities may be selected instead- I'm using SF by default purely due to familiarity, but any city of significant size and on the coast should work). They don't need to live there, but try to provide a reason for you to be there and to know the other characters.
Rule Modifications:
We will track actual cash as well as other tangible currency. This is a deviation from d20 Modern's normal "Purchace DCs". We will also use some rules from the d20 Apocolypse book- mainly scavenging, but I have to find that old book and look through it again. Aside from that, rules are as normal for d20 Modern.
Introduction
[As read to the players when the game actually starts]
The sky is totally clear, and it's been warm and temporate. The sun is just setting now- you can't see it from here, but the scarlet light glows in the streets. [Sunset on June 28th in SF is at 20:36 (8:36)]
All day long, you've been hearing alarms going off. Mostly car alarms, but a few buildigns have been attacked as well. It started yesterday, when new figures showing a 50% chance of impact were released. The last you heard, the government had been arguing over whether to launch a deflection mission, or to attempt to intercept it with missiles. The five of you are watching TV right now- The news anchor is oddly calm. He reads,
"... For those of you just joining us, astronomers now say with confidence that the asteroid 2013 Bruce will strike earth in the next day. It will strike at some time between 3:30 PM and 11:30 PM, June 29th. Calm is urged for all-"
He continues speaking, but for a moment you can't hear over a sudden outburst of expletives from the next door apartment, and a few distant screams.
[The party might continue watching, or they may leave. If they stay:]
The reporter explains that, given the strong probability of the asteroid striking the ocean, a tsunami warning has been announced for every point of land within two miles of the coast and below a hundred feet of elevation.
He then reads a statement from the president saying that looters will be shot on sight. The statement also gives the National Guard the authority to claim food and medical supplies in the coming national emergency.
He finally announces that the government is establishing "relocation centers" which will house people displaced by the disaster. As he reads, the camera turns downward and for a moment the video cuts out. When it returns, the video is a test pattern and an ear-piercing screech fills the room.
[The players can learn anything they miss from rumor and if they pass radios elsewhere. They have 19 hours to loot the city, try to run, even to try buying things.]
Things needed:
- How the impact and effects will be handled. I'm already sure that it will break apart and strike several places- a couple hits in the pacific, a few on land, one in antarctica, and basically one hit each in the major oceans.
- How long to keep the players in the city... they have to get all the way to high ground before the tsunami hits, but I don't know how long that's going to be or how far they need to get.
- How much combat to subject them to in the beginning. They're going to have only what they can carry or cram in a car (and cars will be tough, since the roads will definitely be clogged)
- How to point them to a long-term goal, or even what long-term goals might be good. I guess I could tell them about some distant sierras hideout they have friends in, or something like that. Or I could just let them wander the ruins after the waves and the quakes and the snowfall.