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Author Topic: Light system.  (Read 744 times)

Burmalay

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  • Sorry for my English
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Light system.
« on: April 16, 2012, 11:14:34 am »

It's very hard to me to read & understand everything, but I hope my things are unique for this kind of suggestion.

I suggest to make a permanent light, not dynamic like in adventure mode.
I'll explain.
You selecting a digging area & dorfs start dig it. But thing is - you can't see what they do because of fog of war (no light). You need to build lights to make area clear out of "fog". So dorfs witch have been appointed to dig very large area can be marked like "missed" because nobody can see them & what they do until you build lights in there. So if you found a cavern, you will not know about it until you "light" it. & found your dorfs dead =)
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Bytyan

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Re: Light system.
« Reply #1 on: April 16, 2012, 10:59:36 pm »

There is another thread dealing with this issue at the moment, you are welcome to join us; http://www.bay12forums.com/smf/index.php?topic=3171.0
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GreatWyrmGold

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Re: Light system.
« Reply #2 on: April 18, 2012, 03:56:25 pm »

Personally, I think of dwarves like the D&D model, where they can see even in total darkness (for 60 feet, but the specifics are irrelevant). That would be a sensible assumption of what cave adaptation does, since the bright light of the sun makes them nauseous.

Light shouldn't be needed to see what your dwarves are doing. It might, however, be needed to see creatures and stuff beyond ~5-20? tiles (depending on dwarf and amount of time spent underground) of a dwarf. Some areas should always be visible, like meeting areas and bedrooms and stuff, but I can't think of concrete definitions of what those areas are.
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