Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: TACTICUS: THE GAME OF BEARDS AND MADNESS  (Read 4946 times)

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #45 on: April 14, 2012, 07:46:47 am »

Uh, the wind makes it lose d6 damage for every 6"... That's 12", so... -3 damage, 15 total. And with only d6 defence, I think it's safe to say SUDDEN DEATH.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Draxis

  • Bay Watcher
    • View Profile
Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #46 on: April 14, 2012, 11:40:25 am »

The goblins still under my control move to the south, while the others get off of the boat.  The enraged goblins will remain so for 5 turns more.
Logged

Baneling

  • Bay Watcher
  • Acid Balloon
    • View Profile
Re: TACTICUS: THE GAME OF BEARDS AND MADNESS
« Reply #47 on: April 14, 2012, 01:42:12 pm »

I take advantage of chapter 2, Extra Players, of the fifth edition of book six of the 1990 addition to the Placement Handbook(5EB61990PHB) to bring in 7 dwarf stone workers (with free actions and +1 action speed) on a ridge of the mountain. They take their free actions to begin mining a hole in the side of the mountain. Three dwarves spend their turns on building a stone wall while the four remaining continue digging.
Logged
I tend to be a stupid person. Expect me to say/do stupid things and we'll probably get along better!
Pages: 1 2 3 [4]