Updated idea: IIRC, fortifications permit water to pass from the sides OR THE TOP. So you could make a "floor" entirely out of fortifications built one z level below, and then simply dig a few blocks further out to the side on the fortification layer.
Unfortunately, AFAIR, built fortification lack a real walkable floor above... Perhaps it changed in the latest version however.
Am I the only one to bother with the cowards who try to flee?
My current simple system is composed of several part :
- The first part is the main entrance corridor with a raising bridge in the middle, and two windy side corridors filled with traps - one with cage traps, the other with weapon traps. Those windy corridors are also locked by raising bridge by default, and have a retracting bridge over a stairwell for maintenance access (so my dwarves can refill the cage traps or clean the weapon traps even in the middle of the invasion.
- The second part a bit further is composed of the main corridor, with a raising bridge which block the main access and leave only the passage thru the firing range (open area, ditches forcing the invaders to zigzag, a large moat, a serie of fortification and the marksdwarfs armory behind)
My usual strategy is to :
- Switch to red alert, forcing all marksmen and haulers (a 20-strong hauler force with basic crossbow & bone bolts is quite efficient for massive fire support...) to the marksdwarfs armory and the other civilian to the "Food & drinks" and "Lockdown command" burrows
- Raising the second bridge, leaving only the path throu the firing range available
- Waiting for the gobbo to proceed and trapping them by raising the first bridge and unlocking one of the two side corridors
- Looking at the bolts flying and blasting most of the invaders around the firing range until their morale is broken.
- Then looking at the fleeing cowards getting trapped in the only available exit path