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Author Topic: Giant Unicorns  (Read 5859 times)

AWdeV

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Re: Giant Unicorns
« Reply #30 on: April 13, 2012, 09:26:25 am »

Wait... dragons that can be tamed, but not unicorns?   :(
It really goes to show who's more dangerous.

Dwarfs.
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Teenage Bearded Axelord Turtles
Teenage Bearded Axelord Turtles
Urists in a half shell (Turtle Power)

slothen

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Re: Giant Unicorns
« Reply #31 on: April 13, 2012, 10:46:54 am »

Gigantification through the creature variation raw removes all pet and trainable tags, as well as vermin and the like.

Giant creature unicorns created this way would have identical graze values to normal ones. Attack values would likewise be unchanged, as far as I know.  Damage needed to kill would go up from the minimum 200% size increase.

Still, I have never seen nor heard of giant unicorns.

i would suspect any tags added to the giant versions would override anything modified and included from the normal versions, so trainable and pet should be able to be added without issue.  You could probably also change the grazer value, or there's some tag syntax for removing tags.
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
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MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

Sphalerite

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Re: Giant Unicorns
« Reply #32 on: April 13, 2012, 11:11:28 am »

CREATURE_VARIATION:GIANT removes PET and PET_EXOTIC, but the specific CREATURE raws for many giant creatures add PET_EXOTIC back to the creature, so many exotic creatures are tameable.  I have tamed giant grasshoppers and giant thrips, and have a domesticated giant sparrow breeding program going on now.
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Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.
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