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Author Topic: elves have tons of giant animals?  (Read 4469 times)

Garath

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Re: elves have tons of giant animals?
« Reply #15 on: April 12, 2012, 09:39:56 am »

maybe he's got spare lions?
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Loud Whispers

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Re: elves have tons of giant animals?
« Reply #16 on: April 12, 2012, 09:44:09 am »

I think he meant "savage" as in "living in savage biomes." Savage biomes run amok with giants (especially if you mod out the horrid animal men, or make them rarer), and if there's a forest retreat on a savage biome, you can expect to get a lot more giants.

Yup. Mod elves to embark on joyous wilds, and they bring you unicorns.

Hotaru

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Re: elves have tons of giant animals?
« Reply #17 on: April 12, 2012, 09:46:16 am »

He did say he has over 100 of the giant lions. Which makes his fortress probably one of the most manly places in all of dwarfdom.

Personally I thought raising them for butchering them for meat and leather made it all the more awesome. You can just imagine his dwarfs wearing lion skins and eating lion steaks. Maybe drinking from a lion skull mug. Or probably not the latter one, because apparently giant lions are approximately 30 times the size of a dwarf.
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tahujdt

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Re: elves have tons of giant animals?
« Reply #18 on: April 12, 2012, 09:50:01 am »

Who cares? It just holds more beer.
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wierd

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Re: elves have tons of giant animals?
« Reply #19 on: April 12, 2012, 12:11:21 pm »

As awesome as the giant lions are, they catsplode.

A large breeding pop of them explode like fuzzy kittycats do.  On the plus side: trainable for war, and no kittycat mind control.

The rate of production is ferocious though.

In 3 years I have gone from a single male and female giant lion, to 100 giant lions, and a combined creature population hitting the 300ish unit ceiling. 

At least this has effectively neutered the kittycat reproduction cycle as well.

Either sadly, or delightfully, the giant lions produce epic crap-tons of meat. I am swimming in over 2000 meat, and the temporary construction pit fortress's food stockpile is literally overflowing.

I don't get migrants, because dwarves are nearly eextinct, and my population is a paltry 23 dwarves, of which several are children.

I am trying to get a massive local dwarven presense built up, along with a crazy wild megaproject.  The lack of reinforcements and the tiny, vulnerable nature of the site has me with invaders off... so, I have this deadly killing force just laying around sunning themselves.

I nearly have the ground floor level of the megaproject completed, and am working on subfloor 1 with my 2 legendary miners, as well s cleaning out the central neck of the volcano.

It is my plan to release the fort as a community succession game focused entirely on carnage and horror, once the fortress has reached a stable and complete status. The world is brimming with savagery, which would seem to explain the elves bringing giant monsters in for trade, as well as several thriving goblin civs.  As I said, no new migrants.  I turned up the number of megabeasts and titans as well during worldgen. (It went through 2000 gen attempts before spitting out this world)

I am in the midst of landscaping the volcano so that the only land path to the front door will be easily defendable, but will purposefully leave it undefended, as I want to see what players will do with it.

The neck of the volcano is being widened to a nice, smoothed-wall shaft over 300 tiles wide on both sides, so a mechanically induced eruption with a central pumpstack should be a easy upgrade.

Did I mention it's in the middle of a dense forest, with the elves right next door? :) (goblin fortress is nearby)

The world was genned for 1050 years.  Currently on year 25 of construction.

When it's ready, I will present it.
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Garath

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Re: elves have tons of giant animals?
« Reply #20 on: April 12, 2012, 12:22:23 pm »

cool, growing a dwarven civ basically from scratch, having to actually raise the children for migrant use in the next fort.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

wierd

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Re: elves have tons of giant animals?
« Reply #21 on: April 12, 2012, 12:49:35 pm »

That's pretty much the plan.  Slow going on my "huge, 25 year turn", but I endure the bore, so you can have the gore!

Do you think 100 is a large enough pop, or should I uncap it, run it until it reaches FPS hell, and then convert to adv mode with dfusion?

That way the built up pop center will persist into the next fortress run.
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