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Author Topic: One-room construction  (Read 5923 times)

ab00

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Re: One-room construction
« Reply #15 on: April 13, 2012, 10:47:04 am »

I like how they can still see through windows made of polished sandstone.
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Hotaru

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Re: One-room construction
« Reply #16 on: April 13, 2012, 10:53:42 am »

I've always wondered. Why have any internal walls in your fortress?

From the AI path finding point of view having each layer of your fortress being one large room helps a lot. The only reason not to do it seems to be aesthetics and military defence. The second could be solved by having a military section then the fortress proper lower down.

There is one more reason. If your dwarves are segregated most of the time instead of being lumped together they will form less relationships and be less prone to tantrum spiral, or so you would think.

I like how they can still see through windows made of polished sandstone.
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« Last Edit: April 13, 2012, 12:47:22 pm by Hotaru »
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

i2amroy

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Re: One-room construction
« Reply #17 on: April 13, 2012, 11:47:26 am »

Walls are also the only thing that can be "shared" between two rooms and have any engravings on it count towards the value of both without penalty. As such a wall can actually give you anywhere from 2-4x as much value (room-wise) then an engraved floor can.
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khearn

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Re: One-room construction
« Reply #18 on: April 13, 2012, 12:32:24 pm »

Actually, a single tile pillar only gives you 1 wall space for engraving. The engraving is an integral part of the wall tile itself and appears on all 4 sides. It's kind of like cubism in reverse. Instead of a painting showing all  sides of an object, instead all sides of an object show the same engraving. I don't know if Pablo Picasso would love it or go quietly insane.
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Hotaru

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Re: One-room construction
« Reply #19 on: April 13, 2012, 12:45:05 pm »

Actually, a single tile pillar only gives you 1 wall space for engraving. The engraving is an integral part of the wall tile itself and appears on all 4 sides. It's kind of like cubism in reverse. Instead of a painting showing all  sides of an object, instead all sides of an object show the same engraving. I don't know if Pablo Picasso would love it or go quietly insane.

Oh, right. I conflated the idea of rooms and walls in my tired state. Obviously if it were such that you get 4 engravings per wall you would have to designate it to be engraved from different directions...

If you were to designate rooms on either side you would then get 4x the value. Generating value for a room is easy anyway, though.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.

i2amroy

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Re: One-room construction
« Reply #20 on: April 13, 2012, 01:03:21 pm »

Actually, a single tile pillar only gives you 1 wall space for engraving. The engraving is an integral part of the wall tile itself and appears on all 4 sides. It's kind of like cubism in reverse. Instead of a painting showing all  sides of an object, instead all sides of an object show the same engraving. I don't know if Pablo Picasso would love it or go quietly insane.
The value is counted in the quality levels of up to four rooms if the wall is in the corner though.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Bilanthri

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Re: One-room construction
« Reply #21 on: April 13, 2012, 02:16:46 pm »

I have also used the open 3x3 bedroom matrix to detect vampires. My findings from this have suggested that vampires were very common when first implemented but have been scaled back dramatically with the latest updates.

For a while, I was getting 1-2 vamps per migration wave, but that stopped. I have not had a vampire in my fort for the last half-dozen embarks and have managed to accrue a pop of over 150 on at least half of those embarks. But maybe I'm just getting really lucky.
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GavJ

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Re: One-room construction
« Reply #22 on: April 13, 2012, 02:43:18 pm »

Re walls as traffic barriers: They don't have to be.  If you build them radiating out from the nearest stairway then they should provide very little impedance to traveling dwarves, while still conferring engraving and privacy (non-tantrum) value.

If your bedroom area is for example a 3d hemisphere tacked onto the bottom of your fortress of radius 10, then the furthest anybody will have to walk to their rooms from the entrance at the top is approximately 10-15 (to account for not being able to radiate on a diagonal perfectly) tiles.  Yet you have approximately 2050 tiles of floor space, and any walls you add away from the stairs will not cause rerouting.
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Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Hyndis

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Re: One-room construction
« Reply #23 on: April 13, 2012, 03:34:27 pm »

I've only had a single vampire in a fortress of 200 dwarves. The vampire was not identified at first because of endless zombie kangaroo attacks, so I had so many dead dwarves I had bigger issues.

Once that was settled down and I had booze going, I checked to see which dwarf wasn't drinking anything. There was only a single sober dwarf in the entire fortress, who I then locked into a room and walled off the room.

Amusingly enough the vampire went insane after several years when all of his clothes rotted away. Since a vampire does not need to eat or drink, he will not actually die. While insane he won't do normal jobs, including attacking other dwarves.

So in my fortress there is an immortal, undieing, naked vampire roaming around and crying everywhere.  :o
« Last Edit: April 13, 2012, 03:39:59 pm by Hyndis »
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Jacob/Lee

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Re: One-room construction
« Reply #24 on: April 13, 2012, 03:41:45 pm »

A stark raving mad vampire would be truly undieing, since melancholy dwarves can still throw themselves off of tall towers, or into magma.
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