Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: I am not afraid anymore.  (Read 9340 times)

Supersnes

  • Bay Watcher
  • Dabbling Woodcrafter Competant Leatherworker
    • View Profile
Re: I am not afraid anymore.
« Reply #30 on: April 15, 2012, 02:44:22 am »

Boogeymen cold be the restless souls of fallen adventurers that have been drawn together into a hive-mind esque entity who's spiteful nature, from failing to complete quests in life and gain fame, drives them to torment and kill upstart adventures creating a never ending loop and becoming more powerful.
Logged
Personally, I like it because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
If murdering parents in front of their kids in the most gruesome manner possible is too much for you, you have not played Dwarf Fortress
You should be drowning babies by now, human.

Gnoll Fortress

  • Bay Watcher
    • View Profile
Re: I am not afraid anymore.
« Reply #31 on: April 15, 2012, 07:19:13 am »

If you are using bogeymen as training material perhaps they just need to be stronger, or perhaps their strength should be based on your fear level as others have suggested if psychology ever makes it into adventure mode. It's a good point Kohaku vampires and criminals should stalk the night not be stalked by the night.
« Last Edit: April 15, 2012, 07:23:09 am by Gnoll Fortress »
Logged

JohnieRWilkins

  • Bay Watcher
  • @_@?
    • View Profile
Re: I am not afraid anymore.
« Reply #32 on: April 15, 2012, 01:56:49 pm »

I always thought that bogeymen were related to the monsters in this short story:
www.wikipedia.org/wiki/Viy_%28story%29
Logged
- But honestly, if you think
If we could miniaturize things, we would have everybody wielding drawbridges and utterly atomizing

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: I am not afraid anymore.
« Reply #33 on: April 15, 2012, 02:58:01 pm »

I have rarely beaten bogeymen, and only as superhuman adventurers, like dragons, Genesis ilithid void masters, or Savages' Stronghold minotaurs (once, in a fit of personal awesome). Don't make them stronger!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 2 [3]