Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Eerie Dust  (Read 3142 times)

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: Eerie Dust
« Reply #15 on: April 08, 2012, 04:05:16 pm »

Half on topic, which raws have to be duped to fuck with things? Just any?
Inorganic dupes tend to cause a little wackiness with stones, dupes with creature raws cause the game to knock reason and logic on it's ass and turn sunshine into forgotten beast semen.

Twangykid

  • Bay Watcher
    • View Profile
Re: Eerie Dust
« Reply #16 on: April 08, 2012, 04:11:23 pm »

Because I just started throwing random tags from other files onto dwarfs. As in, they had all the properties of mongooses, adamantine etc. And nothing happened :(
Logged

Old Greg

  • Bay Watcher
  • It was evitable.
    • View Profile
Re: Eerie Dust
« Reply #17 on: April 08, 2012, 04:16:09 pm »

Speaking for the Pokemon mod, it does include an inorganic file, but  I can't imagine it causing anything like that. All it has are "element" metals for the sake of interactions, they're pretty clearly unable to spawn in the ground.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: Eerie Dust
« Reply #18 on: April 08, 2012, 04:58:23 pm »

Yeah it's not the mods fault, for sure. I'm not in an evil biome, i think i may just have a really strange bug. I may do some !!SCIENCE!! later
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Eerie Dust
« Reply #19 on: April 08, 2012, 05:02:48 pm »

Hasn't this already happened before? Someone had mineable layers of mist, and built stuff out of it.
Pages: 1 [2]