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Author Topic: repeaters and how to...  (Read 1010 times)

targetstar

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repeaters and how to...
« on: April 08, 2012, 01:52:21 am »

yea so how do i make a repeater? i have goblins, and water, and alot of stuff, but no repeaters

can some one give me a step by step how to?
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gtmattz

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Re: repeaters and how to...
« Reply #1 on: April 08, 2012, 02:23:18 am »

Um.. so yeah.. did you look on the wiki?

And if you have already, where do you need clarification, maybe we can help you out with some more info.
« Last Edit: April 08, 2012, 02:34:56 am by gtmattz »
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targetstar

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Re: repeaters and how to...
« Reply #2 on: April 08, 2012, 01:49:33 pm »

my problem is my dwarves arn't that smart, and they only fill it up to 3 high, and sometimes 2 or 4 (mostly 3)
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Nil Eyeglazed

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Re: repeaters and how to...
« Reply #3 on: April 08, 2012, 02:02:49 pm »

my problem is my dwarves arn't that smart, and they only fill it up to 3 high, and sometimes 2 or 4 (mostly 3)

Are you talking about pond zones?  What kind of repeater are you trying to build?
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

targetstar

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Re: repeaters and how to...
« Reply #4 on: April 08, 2012, 02:12:15 pm »

the wave repeater
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Nil Eyeglazed

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Re: repeaters and how to...
« Reply #5 on: April 08, 2012, 02:23:12 pm »

1) Dig a channel.

2) Build a pressure plate (multiple ways to do this, but how about triggers on 6+/7 water)

3) Link your pressure plate to whatever you want repeated.

4) Create a pond zone, and get your dwarves to fill it.  Here is where it sounds like you're having trouble.

A single pond zone will only attract a single dwarf at a time, and water that is only a single tile deep will evaporate.  Thus, the best way to set up a pond zone is to designate every single tile you want filled as a separate pond zone.  If you're making a 6-tile wave repeater, that means designating 6 different pond zones.

Make sure you have sufficient buckets-- at least one free for every pond zone.

Sit back until your dwarves fill up your channel.  If I'm not mistaken, they should fill it 6/7 eventually-- but they'll slow down considerably once they reach a single 6/7 tile in your channel, because that will cause a wave that'll kill further fill pond jobs.  When you see a single tile of 6 water, go ahead and remove the pond jobs.


5) Remove the excess water.  This is best done by designating your channel as a water source, and designating a new pond zone-- anyplace, really, although closer is easier.  Now, you have to watch your dwarves like hawks, so they don't remove too much water.  If you built a single pressure plate to trigger on 6+, you want a single tile of water with 6/7 water, while the rest of your channel is at 5/7.

Something that may help you is to look in your init files-- d_init.txt contains a variable that allows you to see fluid as numbers indicating depth, rather than just fluid/no fluid, and for some reason, the default is off.  Change this, restart df, and life will be easier.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

nukularpower

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Re: repeaters and how to...
« Reply #6 on: April 08, 2012, 04:50:10 pm »

I imagine this will get a lot easier with powered minecarts and pressure plates
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