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Author Topic: gremlin goes berserk!... in a cage?  (Read 1621 times)

enizer

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gremlin goes berserk!... in a cage?
« on: April 08, 2012, 01:45:31 pm »

in my current map i had tame giant cave spiders, and i had cage traps scattered about the map
i ended up with like 30 capibaras for some reason

and a gremlin, in a cage, which now went berserk?
uh?

are gemlins any good in combat?
is this useful or should i just point and laugh?
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Corai

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Re: gremlin goes berserk!... in a cage?
« Reply #1 on: April 08, 2012, 01:50:37 pm »

Drop it into a gremlin camp, reunite it to its family!

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Absentia

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Re: gremlin goes berserk!... in a cage?
« Reply #2 on: April 08, 2012, 01:51:49 pm »

Gremlins are exactly 1/3 the size of a full-grown dog, so I don't think it's going to scare anybody even if it is berserk. You might be able to use it as a creative solution to a kitten outbreak.
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Loud Whispers

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Re: gremlin goes berserk!... in a cage?
« Reply #3 on: April 08, 2012, 02:42:05 pm »

Do not let the gremlin out of your sight, kill it the first chance you get. Annoying little buggers, they'll only be as dangerous as you let them be.

simonthedwarf

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Re: gremlin goes berserk!... in a cage?
« Reply #4 on: April 08, 2012, 02:51:10 pm »

Dont put water on it.
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AWdeV

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Re: gremlin goes berserk!... in a cage?
« Reply #5 on: April 08, 2012, 03:32:27 pm »

Don't feed it after midnight.


Or at all, really.
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NonconsensualSurgery

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Re: gremlin goes berserk!... in a cage?
« Reply #6 on: April 08, 2012, 04:07:02 pm »

Do berserk gremlins still randomly pull levers?

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killerx243

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Re: gremlin goes berserk!... in a cage?
« Reply #7 on: April 08, 2012, 04:27:16 pm »

Don't feed it after midnight.


Or at all, really.

It appears he already fed it after midnight.
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JackOSpades

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Re: gremlin goes berserk!... in a cage?
« Reply #8 on: April 08, 2012, 04:30:23 pm »

point and laugh, until/unless it escapes and rips your face off.

psychologicalshock

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Re: gremlin goes berserk!... in a cage?
« Reply #9 on: April 08, 2012, 04:46:50 pm »

Create a  pit and drop him in from 30 Z levels, observe and record the highest point at which his limbs fly off.
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