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Author Topic: The Artifact RPG: World On Fire : Accepting Six Players  (Read 2595 times)

Loc

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #15 on: April 12, 2012, 05:18:19 pm »

I'd actually like a clarification on how IQ is calculated, and Player Accuracy is done. Thanks in advance :)
As in how to calculate the character's actual IQ from their IQ attribute? Or how to generate the attribute?

The character's actual IQ shown on page 49 is based on a sliding scale of distribution by population. It's been a long time since I assigned the values in that chart so. . . I guess I don't really have a good answer for that. I'd assume you're trying to find a value that's somewhere in between the attribute values, if so it's okay to use some GM's discretion and fudge a number, they're only there for reference and to give a benchmark that players would be able to relate to. If it's real important I could try and see if there was some way of calculating it.

I think you probably understand how to generate the attributes (roll 1d6 x 10 for each attribute). There are two other methods that we've been using more recently.

The character's accuracy, if you mean physically is based on the Agility attribute. If you take a look at the skills, they help understand what each attribute is used for. Say a character has a Agility of 30. When a player rolls a 1d100, they check to see if they rolled under their attribute. If they did, they can scan their fraction columns (in this case Half = 15 Quarter = 8 Eighth = 4) if they rolled under any of them, any defender has to at least match the column rolled to evade an attack. So say I rolled a 12, I would have rolled my half and the defender would have to at least roll their half if they were trying to dodge.

Hope I answered the question, if not, let me know and I can try again.  ;D
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adwarf

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #16 on: April 12, 2012, 05:20:46 pm »

That answered both of them thanks.
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