Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: An adamanite shield, would it actully be feasable?  (Read 2640 times)

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: An adamanite shield, would it actully be feasable?
« Reply #15 on: April 07, 2012, 08:24:32 am »

I hate you :)

And variations of adamantine on bay12 make my eyebrows bleed.

My eyebrows are not meant to bleed.

The Dog Delusion

  • Bay Watcher
    • View Profile
Re: An adamanite shield, would it actully be feasable?
« Reply #16 on: April 07, 2012, 08:31:54 am »

I'm not even totally sure how dwarves work the stuff.
Probably just some blacksmith secret that's embedded in every dwarven mind. Just like the fact dwarves can set up walls impossibly fast, build levers out of a single mechanism, and create atom smashers.

I like to have my "suspension of disbelief" sort of pinpointed on this area: dwarves are master blacksmiths, and so it should definitely not be a problem for dwarves to smith with a material that seems physically impossible to us humans...especially in a game where unicorns and necromancers exist.
Logged
Keep in mind that the dwarves are essentially alcoholic toddlers, and act accordingly.

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: An adamanite shield, would it actully be feasable?
« Reply #17 on: April 07, 2012, 08:36:18 am »

It's the same reason you can walk across the world in a JRPG without ever stopping for supplies. Some things are just tedious and are best skipped and ignored, despite the lack of realism.



If you must retain suspension of disbelief, then dwarves use tools as you would expect them to. They obtained said tools off-screen somehow; how is best left to your imagination. If you're watching a movie and there's a time skip between morning and evening, you don't have to know what the characters had for lunch, as telling you that would slow down the movie unnecessarily. Similarly, you don't have to know how dwarves gained tools when that particular detail was skipped to make the gameplay flow better.


http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail
Quote
We have 42 minutes. If we give a detail, it better be important.
Same can be said of game mechanics.
« Last Edit: April 07, 2012, 08:38:32 am by kaijyuu »
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.
Pages: 1 [2]