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Author Topic: noteye: Turn ASCII roguelikes into graphical interfaces easily!  (Read 2864 times)

Tilla

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http://www.roguetemple.com/z/noteye.php

So this thing seems really cool. It includes a number of things that make many roguelikes more accessible to casual players. I'll let it describe itself:

Quote
Necklace of the Eye (NotEye in short) is an frontend to modify the output of console and libtcod roguelikes. (That is, roguelikes which use one of two most popular methods to draw the stuff: system console (aka terminal or curses) or libtcod. Does not work with those which create their own ASCII displays.) It currently has, among others, the following features:
  • Tested under MS Windows and Linux
  • Show the game using ASCII, tile, isometric perspective, mini-tile, or First Person Perspective (FPP) display; fullscreen or windowed; and with a choice of font
  • Display the roguelike just like it would be displayed in DOS, using the correct font, colors, and full screen (note: if you need only this feature, you might also use the simpler utility cons2tcod)
  • Move your character using mouse
  • A menu from which you can choose one of several games to play
  • Take screenshots in several formats: BMP (image), HTML (for webpages), and phpBB (used by many kinds of online forums)
  • Streaming: you can make a recording of your game and then play it (recordings can be annotated with messages and you can control speed), you can also host a server where clients can connect to and watch your game, share comments about it (with you and other clients) and even control your character if you wish
    Sound effects based on messages from the game
  • Change the control scheme, for example you can make it easier to play a 8-directional roguelike on a laptop by using Shift/Ctrl+Left/Right arrows for diagonal movements, allow VI keys, or allow arrow movement for roguelikes which support only VI keys by default
  • Lua scripting, allowing lots of flexibility in adapting NotEye to new roguelikes (see this for a short and yet incomplete guide about NotEye scripting), giving additional features to the game (e.g., automatic creation of characters), or even creating new roguelikes in NotEye

Some samples:
Spoiler (click to show/hide)
« Last Edit: April 07, 2012, 07:40:58 pm by Tilla »
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Scelly9

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Re: noteye: Turn ASCII roguelikes into graphical interfaces easily!
« Reply #1 on: April 07, 2012, 07:51:51 pm »

That is cool.
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Levi

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Re: noteye: Turn ASCII roguelikes into graphical interfaces easily!
« Reply #2 on: April 07, 2012, 08:22:14 pm »

Haha, very clever!
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Trapezohedron

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Re: noteye: Turn ASCII roguelikes into graphical interfaces easily!
« Reply #3 on: April 07, 2012, 08:52:09 pm »

Groovy~
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Lord Dullard

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Re: noteye: Turn ASCII roguelikes into graphical interfaces easily!
« Reply #4 on: April 07, 2012, 09:34:17 pm »

Quite cool. I may try this in combination with Cult, eventually.
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gimlet

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Re: noteye: Turn ASCII roguelikes into graphical interfaces easily!
« Reply #5 on: April 07, 2012, 10:05:14 pm »

As long as it's still got an ascii mode, great.  I tend to quickly stop playing roguelikes with only graphical displays.  I'd almost always rather have ascii than tiny ambiguous pictures.
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