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Author Topic: Cloaked Necromancer on the map somewhere  (Read 4313 times)

Pan

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Re: Cloaked Necromancer on the map somewhere
« Reply #15 on: April 06, 2012, 10:49:23 pm »

I thought killing the necromancer will be enough to unraise all the corpses... Guess not?
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Urist Da Vinci

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Re: Cloaked Necromancer on the map somewhere
« Reply #16 on: April 06, 2012, 10:51:34 pm »

... and stay out of range of all but really, really good observers. Unless you can corner them, you won't find them ...

Just reconfirmed with arena testing: a noob elephant in stealth can walk in circles around a grand master observer dwarf, as long as the stealthing elephant stays 4 tiles away from the dwarf. The moment I stepped the elephant within the 7x7x7 cube detection area (centered on the observer), it was spotted. So no matter how good your observers are, you need to corner them first.

Anti-necromancer bomb idea: put a skeleton or something on a pressure plate outside, where the plate is surrounded by fortifications or glass windows. The plate is linked to several supports holding up walls, creating a cave-in trap that hits anyone within sight range of the plate. The plate will never be disturbed unless something animates the body. Do this without the plate/supports for an early warning system.

simonthedwarf

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Re: Cloaked Necromancer on the map somewhere
« Reply #17 on: April 06, 2012, 11:14:41 pm »

I managed to beat them by destroying all body parts on the map.
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

masquerine

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Re: Cloaked Necromancer on the map somewhere
« Reply #18 on: April 07, 2012, 12:06:45 am »

Would a necromancer flee from a kitten-in-a-hole with floor bars or a floor grate above it? If the necromancer would just try to path over it like thieves or snatchers you could make a barrier of kittens-in-a-hole. I've employed one in my current fort at the entrance, and it detects thieves easy enough (3 wide path, kitten in the middle with floor bar above). A wider entrance would just need multiple kittens-in-a-hole.

If the necromancer does indeed try to keep it's distance, you could effectively force the necromancer from entering an area with enough kittens observing. Otherwise they could spot him if he simply paths over them. Could be a win/win.
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simonthedwarf

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Re: Cloaked Necromancer on the map somewhere
« Reply #19 on: April 07, 2012, 12:47:21 am »

In a FPS rage I just butchered 50 puppies. I will have to trade for some cats.
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]
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