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Author Topic: Not tracking items in some constructions  (Read 796 times)

TSTwizby

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Not tracking items in some constructions
« on: April 09, 2012, 06:06:07 pm »

This is just a minor issue.

I'm not sure how much of an effect this has on actual game performance, but I've been very annoyed while working on a megaproject recently by how DF keeps track of every stone in every construction individually and lists all stones together in the stock menu. It makes determining how much of a particular kind of stone you have left next to impossible, and makes searching through stocks much slower in general. Obviously storing this information is useful in some cases, such as seeing what to create when a bridge made from two chunks of obsidian and an iron bar is deconstructed, but it seems to me that for many kinds of constructions, there is no need to track the contents at all, especially walls and floors and such, as, for example, deconstructing a single rough granite floor tile will always produce a chunk of granite anyway. This would cut down on the number of things which would take up space in the stocks screen, and possibly improve performance slightly as a significant number of items would no longer need to be tracked.
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Maynot

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Re: Not tracking items in some constructions
« Reply #1 on: April 09, 2012, 10:30:24 pm »

I have been having this problem as well with my cloth and thread stockpiles.  Even though I have made the clothes, the stockpile screen still tracks them and gives a faulty value of how much materials I have on hand.
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