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Author Topic: Durability on items and tools  (Read 715 times)

gurra_geban

  • Bay Watcher
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Durability on items and tools
« on: April 05, 2012, 07:15:01 am »

Think i pointed this out 2 years ago, but i think the durability for items, tools, weapons and clothing needs to be tweaked.

As it is now the industry of a single fortress creates such an inflation it could sustain the entire region if performed correctly. A miner dwarf could wear the same piece of clothing for 4 of more years before needing a new one, which makes the clothing industry completely obsolete. The food grown in a plot as large as my livingroom (i know, relative sizes) can sustain a fort of 200 dwarves.

I suggest that the duration on items should be revamped. An easy way would be so that everything wears out quicker. A more indepth solution would be to check what material the item is made out of, and also to check what the dwarf is doing to affect how much the item is worn when the dwarf performs his task.

Maybe ive just played the game to much, and i can see to the food problem through changing the raws.

Thank you for your time :)
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