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Author Topic: Add arches  (Read 895 times)

Hardrada

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Add arches
« on: April 03, 2012, 03:36:47 am »

Basically I would like to see the addition of an equivalent to ramps that would allow smoother z-level transitions for roofs and cavern ceilings.  I want to carve a great vaulted ceiling for my grand entrance hall, but at the moment it will by necessity have to be stepped, which is just not the same for me.  Similarly if I am expanding a tower outwards or building a walkway along a wall I would like to be able to build arches next to the wall to smooth out the transition from empty air to something I can walk on.  In practical terms they might function identically to constructed floors (at least until we have spiders walking on the ceilings) but it would make a difference to me.

I am not sure if arch is the best term, but I could not come up with anything better.
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peskyninja

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Re: Add arches
« Reply #1 on: April 03, 2012, 04:30:48 pm »

In the current DF to create an arch it must be very very big otherwise it'll be just an... an.. Pile of random blocks. The solution to this would be making blocks "Smaller".
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kaijyuu

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Re: Add arches
« Reply #2 on: April 03, 2012, 06:31:07 pm »

I was successfully able to make downward ramps attached to a ceiling by caving in the floor below it.

Dunno if it'll work for constructed ramps, but carving a "true" arch seems possible.
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NW_Kohaku

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Re: Add arches
« Reply #3 on: April 03, 2012, 06:55:43 pm »

I was successfully able to make downward ramps attached to a ceiling by caving in the floor below it.

Alternately, it would look like stalactites in a cavern, which is also cool.

Too bad I doubt that any visualizer actually supports that sort of thing, though.
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knutor

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Re: Add arches
« Reply #4 on: April 03, 2012, 10:21:06 pm »

Sounds like a merlon, not an arch.

edit: merlin -> merlon
« Last Edit: April 03, 2012, 10:33:55 pm by knutor »
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Waparius

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Re: Add arches
« Reply #5 on: April 04, 2012, 01:20:53 am »

What I'd like to see is arches, even in a crude, stepped form, required to avoid cave-ins in large, open areas. Something to do with how much open space there is around a given ceiling-block, rather than the "one pillar per 7x7 square" or whatever it was that was in the old 2D version, so there's actual value in building big vaulted chambers.
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