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Author Topic: Ochreblazed  (Read 1949 times)

Dunamisdeos

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Ochreblazed
« on: April 03, 2012, 11:59:29 pm »

So I'm going to build this fortress that can comfortably house and fully support 1000 dwarves. At least thats the current benchmark goal, Maybe we will up the popcap after it hits 1k. Highest i've gotten was 500 with 20-30 fps. Unnessessary animal life is destroyed. I'm pretty sure I've got the logistics handled, but does anyone have any advice on huge megaforts?

Another requirement is that I can't just think about functionality alone. I need aesthetically pleasing fortress design. Also, practical megaprojects must be involved.

Right now, the main defenses are currently under construction. It consists of a 15z high, 56x48 area carved out of the side a mountain, with a long bridge at the bottom of a ravine over a river as the main entrance, which is behind a waterfall. It features an effective cave crocodile-deployment system, which drops 30 angry reptiles directly onto an invading force. Does anyone else have any fantastical, but ultimately doable and possibly (probably?) practical mechanisms of defense to add to this beast?

Current Features:

5 Crossbow squad posts behind fortifications
Death-Drop-Pit (retractable bridge by lever)
3 sets of Serrated Blade traps interspaced along bridge, 5 traps of 10 blades per set.
CCD system (Cave Crocodile Deployment System)
Barracks, Dining room, food storage for soldiers.
One Ballista Battery, 5 wide.
Main and Secondary Controlrooms.
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SRD

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Re: Ochreblazed
« Reply #1 on: April 04, 2012, 12:02:29 am »

You will never reach 1000.
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Quote from: LoneTophat
EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.

Black_Legion

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Re: Ochreblazed
« Reply #2 on: April 04, 2012, 01:44:04 am »

You will never reach 1000.

[POP_CAP:1000] and NO invasions should falsify this statement... a !true if you will.
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miauw62

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Re: Ochreblazed
« Reply #3 on: April 04, 2012, 02:55:19 am »

Dont atomsmash, dont caravan.
These remove quite some fps from your forts, because items carried from the map/atomsmashed are still loaded in memory, for some mysterious reason, thus decreasing fps.
You better mod in some 'destroy 20 stones' reaction.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Dunamisdeos

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Re: Ochreblazed
« Reply #4 on: April 04, 2012, 03:07:04 am »

Yea i've got the population cap all set, and i've got invasions ON. I mean, there's no accomplishment to it if I... how do you say... stack the odds in my favor? The real end goal here is to upload this massive complex for adventure mode play.

As you can see, however, I have sicknasty automated defense systems. This should greatly decrease the number of dwarves killed by said invasions. I've even tested fate by mining out a bit of candy.

But EVERY FPS SAVING TRICK IN THE BOOK will be required. So you're saying that every caravan takes a permanent bit from FPS?! I did not know this. Is there a way to counteract this without turning off caravans?
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

SRD

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Re: Ochreblazed
« Reply #5 on: April 04, 2012, 03:08:51 am »

FPS death I mean, he won't reach 1000 before his computer shits itself and wraps its dick into a knot.
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Quote from: LoneTophat
EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.

Dunamisdeos

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Re: Ochreblazed
« Reply #6 on: April 04, 2012, 03:47:52 am »

My computer can do that thing you just said to your computer any day of the week.

Will dumping things into magma completely remove them from memory?
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

miauw62

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Re: Ochreblazed
« Reply #7 on: April 04, 2012, 06:30:52 am »

Yea i've got the population cap all set, and i've got invasions ON. I mean, there's no accomplishment to it if I... how do you say... stack the odds in my favor? The real end goal here is to upload this massive complex for adventure mode play.

As you can see, however, I have sicknasty automated defense systems. This should greatly decrease the number of dwarves killed by said invasions. I've even tested fate by mining out a bit of candy.

But EVERY FPS SAVING TRICK IN THE BOOK will be required. So you're saying that every caravan takes a permanent bit from FPS?! I did not know this. Is there a way to counteract this without turning off caravans?
You could buy everything, but they would still take stuff away.
Its not 100% confirmed, but in the operatoin FPS bomb thread, atomsmashing and carvans taking stuff from the map took away fps.
You should read it.
To above, im not entirely sure, i didnt do it.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

arphen

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Re: Ochreblazed
« Reply #8 on: April 04, 2012, 06:47:10 am »

Dont atomsmash, dont caravan.
These remove quite some fps from your forts, because items carried from the map/atomsmashed are still loaded in memory, for some mysterious reason, thus decreasing fps.
You better mod in some 'destroy 20 stones' reaction.
Atomsmashing should definitely be safe, as should custom reactions that destroy objects with no products, and I'm still running tests on vaporizing, but they should be safe if you do that, but just melting (instead of vaporizing) leaves items in memory as a lump of melted goo.
If you dash out advice please read up first.
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Loud Whispers

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Re: Ochreblazed
« Reply #9 on: April 04, 2012, 07:11:47 am »

So turning off trade should help with this? Or just not trading?

Dunamisdeos

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Re: Ochreblazed
« Reply #10 on: April 04, 2012, 02:35:25 pm »

nono, that's fine. I'm not as familiar with the various stickies as I should be, please continue referring me to other threads. I'll check this out,m thanks for the advice. please keep it coming =)
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Vanaheimer

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Re: Ochreblazed
« Reply #11 on: April 04, 2012, 02:57:45 pm »

Mod out unnecessary clothes, extraneous trees, that sort of thing. Helps a LOT. Or just do it on Masterwork, where all of those things are a click away :lol:
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