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Author Topic: Returning to original shape after transformation - [SOLVED]  (Read 2181 times)

Lord Urist

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Returning to original shape after transformation - [SOLVED]
« on: April 03, 2012, 08:14:19 am »

So after some mucking around, I've figured out how you can turn into an all-powerful fire elemental of firey doom. Only problem is, turning back into human form doesn't seem to be working very well, i.e. not at all.

It seems I can only make one turn-into-another creature action, and after that I cannot change into any other creature, ever. Although the return interaction is definitely firing, because the text of 'you return to human shape' is appearing when I use it.

So, question is, what am I doing wrong? How can I return to human shape after sating my thirst for destruction?
If this isn't possible, is it possible to automatically return to human shape after a given amount of time?

RAWS:

Added this to my 'wizard' creature (basically a duplicate human)
Spoiler (click to show/hide)

The entirety of the fire elemental creature, the return-to-human interaction is near the top:
Spoiler (click to show/hide)
(Yeah, needs a bit of work to make it more firey-doom, but it's a start)

The turn-into-firey-elemental-of-doom interaction:
Spoiler (click to show/hide)

And the return-to-human interaction. Only male version atm, when I get this working I'll duplicate and create a female version:
Spoiler (click to show/hide)
« Last Edit: April 03, 2012, 10:59:21 am by Lord Urist »
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Sphalerite

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Re: Returning to original shape after transformation - Help!
« Reply #1 on: April 03, 2012, 08:17:26 am »

Only one transformation can be active at a time.  Your turn into fiery doom transformation has no end point, so it never wears off, and blocks any further transformations.  You need to give it an ending point.
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Lord Urist

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Re: Returning to original shape after transformation - Help!
« Reply #2 on: April 03, 2012, 08:33:13 am »

Aha! Knew I was missing something. How does the number associated with the END: correlate to time in-game? Frames?
This means that there isn't a way to turn back when you wish, only and always and the end of the timer?
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miauw62

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Re: Returning to original shape after transformation - Help!
« Reply #3 on: April 03, 2012, 09:01:16 am »

Aha! Knew I was missing something. How does the number associated with the END: correlate to time in-game? Frames?
This means that there isn't a way to turn back when you wish, only and always and the end of the timer?
the END correlates with phases, wich in turn correlate with (in-game) seconds.
Not sure how much seconds a phase is tough.
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Meph

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Re: Returning to original shape after transformation - Help!
« Reply #4 on: April 03, 2012, 09:18:49 am »

33600 is one season in fortress mode. If I am not wrong the Adv. Mode uses a 72times faster rate however. (Or was it slower?)
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Lord Urist

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Re: Returning to original shape after transformation - Help!
« Reply #5 on: April 03, 2012, 10:59:08 am »

Alrighty, got it working nicely! Thanks to all for their help. :)
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i2amroy

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Re: Returning to original shape after transformation - [SOLVED]
« Reply #6 on: April 03, 2012, 01:17:46 pm »

Ticks are equal to 1 second in adventure mode and 1.2 minutes in fortress mode. In fortress mode the average dwarf takes 1 step every 10 ticks (which is hilarious if you think of it time-wise since it means each dwarf is so slow that they only take one step every 12 minutes). :P
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Lord Urist

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Re: Returning to original shape after transformation - [SOLVED]
« Reply #7 on: April 03, 2012, 03:07:29 pm »

What appears to be really strange is that if I have my 'wait' time on a fireball or whatever spell be 100, then I just have some small-ish delay before I can cast it again. But it seems the duration of a transformation spell should be no more than ~20, because otherwise it takes AGES to wear off. I don't think the two are syncing up nicely there...
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RadHazard

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Re: Returning to original shape after transformation - [SOLVED]
« Reply #8 on: April 03, 2012, 04:53:40 pm »

Nope, those values use completely different units.  Although I'm not exactly sure what units the interaction cooldown periods use.

If you need any help with modding in transformations, the link in my sig has some useful information I've found out so far :)
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