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Author Topic: Giant Sponges  (Read 2738 times)

WillowLuman

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Giant Sponges
« on: April 01, 2012, 08:25:33 pm »

Need tweaking. How can something that has no thought, no emotions, and no locomotion at all possibly attack? As of right now, Giant Sponges can charge, become enraged, kill via pushing, and be ridden by invaders. Sometimes they even ignore their immobility and just dodge attacks.
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Neonivek

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Re: Giant Sponges
« Reply #1 on: April 01, 2012, 08:29:55 pm »

Need tweaking. How can something that has no thought, no emotions, and no locomotion at all possibly attack? As of right now, Giant Sponges can charge, become enraged, kill via pushing, and be ridden by invaders. Sometimes they even ignore their immobility and just dodge attacks.

It is a problem with other creatures too who would be better off as "Plants" then as a creature.

Such as Clams and Muscles.
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WillowLuman

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Re: Giant Sponges
« Reply #2 on: April 01, 2012, 08:32:22 pm »

Muscles can move in real life. Not sure about clams though.
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Neonivek

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Re: Giant Sponges
« Reply #3 on: April 01, 2012, 10:17:06 pm »

Muscles can move in real life. Not sure about clams though.

Yes but they cannot appreciably move.
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NW_Kohaku

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Re: Giant Sponges
« Reply #4 on: April 01, 2012, 10:19:10 pm »

What we need is "pulping", or equivalent.

See this thread for an example of other problems - A dwarf can repeatedly "fracture" the skull of a Jabberer for hours on end without actually damaging the brain or reducing the skull into a thick white paste that no longer resists blows.

If we simply had the ability to mash or tear flesh in a way that it allowed damage to be cumulative, you could eventually hack pieces off of sponges (and thralls and zombies that keep reviving) until it was reduced into a fine powder.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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WillowLuman

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Re: Giant Sponges
« Reply #5 on: April 01, 2012, 10:23:24 pm »

What we need is "pulping", or equivalent.

See this thread for an example of other problems - A dwarf can repeatedly "fracture" the skull of a Jabberer for hours on end without actually damaging the brain or reducing the skull into a thick white paste that no longer resists blows.

If we simply had the ability to mash or tear flesh in a way that it allowed damage to be cumulative, you could eventually hack pieces off of sponges (and thralls and zombies that keep reviving) until it was reduced into a fine powder.

That's another issue. The point is Giant Sponges shouldn't be able to attack at all.
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Neonivek

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Re: Giant Sponges
« Reply #6 on: April 01, 2012, 10:26:06 pm »

What we need is "pulping", or equivalent.

See this thread for an example of other problems - A dwarf can repeatedly "fracture" the skull of a Jabberer for hours on end without actually damaging the brain or reducing the skull into a thick white paste that no longer resists blows.

If we simply had the ability to mash or tear flesh in a way that it allowed damage to be cumulative, you could eventually hack pieces off of sponges (and thralls and zombies that keep reviving) until it was reduced into a fine powder.

Oh heck the reduction of protection layers give when they recieve damage.
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NW_Kohaku

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Re: Giant Sponges
« Reply #7 on: April 01, 2012, 10:27:23 pm »

The giant sponge wafts at you menacingly - it hits you in the left arm, and the limb sails off in an arc!
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
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zombie urist

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Re: Giant Sponges
« Reply #8 on: April 02, 2012, 01:01:06 am »

Muscles can move in real life. Not sure about clams though.
Mussels  ::)

I think that giant sponges are mostly fine, but they need their push attack removed.
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Neonivek

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Re: Giant Sponges
« Reply #9 on: April 02, 2012, 01:05:41 am »

Muscles can move in real life. Not sure about clams though.
Mussels  ::)

I think that giant sponges are mostly fine, but they need their push attack removed.

It isn't exactly an "attack" so much as the game gives nudging to anyone who has no attacks.
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Splint

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Re: Giant Sponges
« Reply #10 on: April 02, 2012, 01:29:49 am »

Muscles can move in real life. Not sure about clams though.
Mussels  ::)

I think that giant sponges are mostly fine, but they need their push attack removed.

It isn't exactly an "attack" so much as the game gives nudging to anyone who has no attacks.

I'd say it'd be better described as a system of badly aimed body slamming.

Sus

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Re: Giant Sponges
« Reply #11 on: April 02, 2012, 01:45:48 am »

Giant Sponges can charge, become enraged, kill via pushing, and be ridden by invaders.
Really? :o

"Aide, saddle up my Giant Sponge, we're going to war!"
"But Sir, a Giant Sponge can't even mo..."
"Saddle. Up. My. Giant. Sponge!"

*sound of a mind being blown*
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BoredVirulence

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Re: Giant Sponges
« Reply #12 on: April 02, 2012, 10:35:55 am »

Giant Sponges can charge, become enraged, kill via pushing, and be ridden by invaders.
Really? :o

"Aide, saddle up my Giant Sponge, we're going to war!"
"But Sir, a Giant Sponge can't even mo..."
"Saddle. Up. My. Giant. Sponge!"

*sound of a mind being blown*

This.

I am now going to check for this. If it is not true, I shall make it so.
And then I shall embark on a small island, with a goblin fortress a few tiles away, and I pray they come, uhhh, "floating?" in. Perhaps I will make sponges mobile, but as slow as possible...
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Owlbread

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Re: Giant Sponges
« Reply #13 on: April 02, 2012, 01:27:12 pm »

Giant Sponges can charge, become enraged, kill via pushing, and be ridden by invaders.
Really? :o

"Aide, saddle up my Giant Sponge, we're going to war!"
"But Sir, a Giant Sponge can't even mo..."
"Saddle. Up. My. Giant. Sponge!"

*sound of a mind being blown*

This.

I am now going to check for this. If it is not true, I shall make it so.
And then I shall embark on a small island, with a goblin fortress a few tiles away, and I pray they come, uhhh, "floating?" in. Perhaps I will make sponges mobile, but as slow as possible...

It is true. It is in their raws.

If it interests you people, I once had about 12 ogre skulls attack a bronze colossus until they eventually vanished, leaving only teeth behind. They were originally full corpses, which fought for about an hour or so, if not much longer.
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WillowLuman

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Re: Giant Sponges
« Reply #14 on: April 02, 2012, 07:00:45 pm »

Husks really can be killed, because they have multiple parts that can be, um, parted, it's just difficult. Things with only one part initially, however, cannot.
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