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Author Topic: adventure vs cage trap  (Read 722 times)

targetstar

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adventure vs cage trap
« on: March 31, 2012, 10:37:23 pm »

will he trigure it, and if so how will he get out o.O

cause i just remeber my base has a hell lot of cage trap at the entrence >.>
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FuzzyZergling

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Re: adventure vs cage trap
« Reply #1 on: March 31, 2012, 10:49:07 pm »

Currently, adventurers are immune to cage traps, though normal weapon traps still work.
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Reudh

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Re: adventure vs cage trap
« Reply #2 on: March 31, 2012, 10:54:20 pm »

Yeah. Adventurers are immune to cages because if they got caught, there's no way to get free.

Your adventurer stands a decent chance of detecting weapon traps i think. Don't know about stonefall traps though.

Tolisk

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Re: adventure vs cage trap
« Reply #3 on: March 31, 2012, 11:24:22 pm »

"Boulder hits Urist McStoops In the skull, tearing the tendon and send the skull into the brain."
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Reudh

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Re: adventure vs cage trap
« Reply #4 on: March 31, 2012, 11:29:02 pm »

It's more like 'The flying siltstone pebble strikes Gobbo McHapless in the toe, bruising the nail!'

slothen

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Re: adventure vs cage trap
« Reply #5 on: April 01, 2012, 12:28:00 am »

Yeah. Adventurers are immune to cages because if they got caught, there's no way to get free.

Your adventurer stands a decent chance of detecting weapon traps i think. Don't know about stonefall traps though.

stonefalls should be no trouble.  Depending on the weapon trap you could be fucked though.  10x disc traps may tire you out from blocking dodging, and the dodge-into-pit traps should be just as effective against adventurers.  Basic 1-2 x weapons per trap the adventurer should be able to deflect completely without injury though once you have high enough skills.
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Marshall Burns

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Re: adventure vs cage trap
« Reply #6 on: April 01, 2012, 12:35:14 am »

There's a search command that has a pretty darn high rate of finding traps (I think it's 'L' but I'd have to check to make sure). Once you know a trap is there, you won't set if off.
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Flying Dice

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Re: adventure vs cage trap
« Reply #7 on: April 01, 2012, 01:29:14 am »

Eh, I've never even needed to search for weapon traps. 3-4 levels in Observer is pretty much autodetect.
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Garath

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Re: adventure vs cage trap
« Reply #8 on: April 01, 2012, 02:52:58 am »

some observer detects most traps, otherwise L, and you won't trigger traps you have found.
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