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Author Topic: Fort worth  (Read 1752 times)

Daveorock

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Fort worth
« on: March 30, 2012, 12:28:19 pm »

So I was wondering how much wealth results in a certain frequency of sieges/ambushes. I wonder this because on my current fort I had invaders on, then I turned them off because it seemed like my map hid filled up to the brim with ambushes, and nobody could step outside for 2 seconds without finding 3 of them, and they kept murdering EVERY SINGLE caravan. Anyway, so I had it off while my dwarves retrieved the stuff from caravans (to help reduce lag), and I just kept it off. Now, I want to turn it back on, but I think my fort may be instantly annihilated because it is worth 11,117,267 Urists, and that number grows by more than a million a year now (at low production (when really nothing is happening), it goes up by about 250 a second, real time, with only ~40 fps). Is my fort doomed if I turn invaders on? (My militia is pretty weak, I have 1 squad of 6 melee dwarves and 1 squad of 6 marksdwarves, none of which are legendary cause I've focused on keeping them happy, however a few are now heroic and won't care about training all year. However, I do have 120 war dogs and about 20 other potential war animals (gorillas, leopards, lions).)
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Twenty seconds after the collapse, 14 dwarves hit the ground simultaneously.
EDIT: make that 15. Not sure what took that last one so long.
Urist McLemming cancels Fall: Dangerous Terrain

Frogwarrior

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Re: Fort worth
« Reply #1 on: March 30, 2012, 12:36:36 pm »

Get some better military first. I don't know how fortress wealth affects siege sizes (it may not affect it at all for all I know) but you're gonna want a stronger military. Heck, I don't feel remotely safe unless I have at least a quarter of my fort as dedicated soldiers.

Don't put too much stock into war animals.

Also, magma landmines are awesome.
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Daveorock

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Re: Fort worth
« Reply #2 on: March 30, 2012, 12:42:21 pm »

Can't do magma landmines  :( Have to get all my magma with a small (first one I've made, next time, it's gonna be 5x5 not 3x3) magma piston. I recruited only previously military dwarves for my military, so I'd have a head start on their training. Since my fort is now over 12 years of age, I've been getting new peasants (grown children), so I've been thinking about recruiting them.

Oh yea, also, my fort is built for defense. I have trapped halls (and I'm currently installing some dodge-me traps), watched passages, multiple tiers of walls, guard animals, pastures within the multiple courtyards (E.L.I.T.E, and to spot intruders, and potentially slaughter them (I have giant monitor lizards and giant bushmasters :D)), and if the inner most bridge is closed, the fort is 100% impenetrable by water, magma, air, and land, and is 100% self sustaining. However, being unable to go outside would be a bummer.
« Last Edit: March 30, 2012, 12:50:38 pm by Daveorock »
Logged
Twenty seconds after the collapse, 14 dwarves hit the ground simultaneously.
EDIT: make that 15. Not sure what took that last one so long.
Urist McLemming cancels Fall: Dangerous Terrain

slothen

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Re: Fort worth
« Reply #3 on: March 30, 2012, 12:50:14 pm »

If you have a good military, you can defend against any siege.  If you have a well designed entrance traps, you can destroy entire sieges with no military.  You shouldn't need to worry too much, you won't suddenly have hundreds of goblins coming at the same time or anything.
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Daveorock

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Re: Fort worth
« Reply #4 on: March 30, 2012, 12:53:10 pm »

Yes, but the problem would be flying mounts. I am just about done with my magma powered forges/smelters/kilns, and so I'll expand my trap halls with hundreds of serrated disks (currently they use enormous silver corkscrews, good for smashing the skull and tearing the brain, along with severe impaling, so less of a mess).
Logged
Twenty seconds after the collapse, 14 dwarves hit the ground simultaneously.
EDIT: make that 15. Not sure what took that last one so long.
Urist McLemming cancels Fall: Dangerous Terrain

Carnes

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Re: Fort worth
« Reply #5 on: March 30, 2012, 12:59:43 pm »

Don't rely on traps too much.  Lately i've had a lot of kobold ambushes that bypass them entirely.
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Loud Whispers

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Re: Fort worth
« Reply #6 on: March 30, 2012, 01:03:47 pm »

Wait, you made your defenses that extensive AND turned invaders off? :P

Well there's no issue here. And if you keep pushing it off, you'll never get the experience to deal with it.
Oh and training vs happiness is not an issue if the Dwarfs spar/have civ jobs and mil skills

Garath

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Re: Fort worth
« Reply #7 on: March 30, 2012, 02:45:00 pm »

Also, magma landmines are awesome.

they are
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Kestrel

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Re: Fort worth
« Reply #8 on: March 30, 2012, 03:16:59 pm »

At first I thought this was a topic about Texas.
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