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Author Topic: One of the dwarven merchants' guards died for no reason - huh?  (Read 4823 times)

ydaraishy

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #30 on: March 26, 2012, 11:38:54 pm »

any evil biomes in embark?

There's a terrifying mountain range to the west, but it's on the other side of the river from where I settled (and from where the merchants came).  Also the only effect there is enthralling dust clouds, if someone stepped in a pile of dust, they should've been enthralled and not killed...
are you sure that is the only effect?

and were there thralls leaving the map as the caravan was arriving?

It's the only one I've seen.  There were no zombies or evil rain, which I would've noticed at the start.  Actually, even the thrall-clouds were somewhat rare, I've only seen four or so plumes of them in my year and a half.

I just took a look at the refuse pile where the dwarf's corpse was, and it decayed into "Endok Uvaronul's partial skeleton". So it does looks like got into a fight offscreen, and bled to death from the damage.
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RAKninja

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Re: One of the dwarven merchants' guards died for no reason - huh?
« Reply #31 on: March 28, 2012, 12:21:43 am »

youldent it say that if, say, he lost a thumb in worldgen  or something to that effect?
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