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Author Topic: Two Questions  (Read 460 times)

MenacesWithSpikes

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Two Questions
« on: March 22, 2012, 04:59:27 pm »

First question:  I have some mechanisms of highly varying quality... from crap to masterwork.  I want to make sure to use the better ones in the weapon traps, rather than the crap ones.  Is there a way to make sure of that?  (Using stockpiles, maybe?)  I know that I can set up a profile for my mechanic's workshops, but I want to skill up some of my less skilled mechanics, too.

Second question:  I have at least one dragon skull totem.  (I might have two; not sure.)  I would like to set some really sweet gem into it.  Is there a way to prioritize the dragon skull totem over my 80000000000 other finished goods items?  (Again, maybe using stockpiles?)

0.31.25 version.
« Last Edit: March 22, 2012, 05:01:05 pm by MenacesWithSpikes »
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NecroRebel

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Re: Two Questions
« Reply #1 on: March 22, 2012, 05:16:00 pm »

While you're selecting the items to make a building out of, you can hit x to expand the list, so that instead of listing for instance marble mechanisms 99/99 it'll list each mechanism individually, including displaying their quality. This can be used for any building.

Specifying an item to be decorated is somewhat tricky. What you want to do is make a stockpile that accepts the item you want decorated as specifically as possible - in this case only masterwork finished goods of the totem type, directly above or below the center of the jeweler's workshop. Then, you set 2 encrust jobs. The first is just to get the jeweler into the workshop itself. Once they're in the workshop, the next job will take the closest items as the mole digs, and the stockpile that you set earlier is exactly 1 tile away, closer than everything that's not in the workshop, so it'll be chosen.
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MenacesWithSpikes

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Re: Two Questions
« Reply #2 on: March 22, 2012, 05:27:59 pm »

Thanks!
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Garath

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Re: Two Questions
« Reply #3 on: March 22, 2012, 05:28:47 pm »

I usually set my mechanics workshops to accept only a certain level of mastership, which usually means one of lower skill will set the trap. This does not affect the effectiveness of the trap, but gives the 'apprentice' some practice.
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greycat

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Re: Two Questions
« Reply #4 on: March 22, 2012, 05:38:56 pm »

Specifying an item to be decorated is somewhat tricky. What you want to do is make a stockpile that accepts the item you want decorated as specifically as possible - in this case only masterwork finished goods of the totem type, directly above or below the center of the jeweler's workshop.

Another way is to designate a 1x1 finished goods stockpile right in the center of the workshop (simply so the dwarves will think the item is already in a stockpile and will not haul it away), and then quantum dump the item to be decorated right on that spot.  Then unforbid it.

I do that with furniture as well, without making the stockpile, since I have no furniture stockpiles that they'd haul the items to.
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i2amroy

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Re: Two Questions
« Reply #5 on: March 22, 2012, 05:48:30 pm »

Just want to point out that if you limit your jeweler to a burrow that only contains the gems, the item that you want improved, and the workshop, then he should only grab that item for improvements IIRC.
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