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Author Topic: Dealing with Caged Unicorns  (Read 3970 times)

miauw62

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  • Every time you get ahead / it's just another hit
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Re: Dealing with Caged Unicorns
« Reply #15 on: March 21, 2012, 12:47:16 pm »

add
[PET]
and
[TRAINABLE]
to their raws.
They can now be trained!
WAR UNICORNS, ATAAAAACK!
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Girlinhat

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Re: Dealing with Caged Unicorns
« Reply #16 on: March 21, 2012, 12:48:40 pm »

[TRAINABLE] may be added as well.  And nothing you do will interfere with goblins (aside from the slashy variety of things you do).  If you tame jabberers, goblins will still ride in on them.

Although personally, I'd likely leave them wild and train my militia on them.

AWdeV

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Re: Dealing with Caged Unicorns
« Reply #17 on: March 21, 2012, 12:53:29 pm »

My milita can train on aforementioned langurs, goblins and (carefully) on each other. And kobolds if they're fast enough.

And Forgotten Beasts, I got plenty.


Anyway, I'll just fiddle around. If I fuck up I'll just abandon the fort. It's been going for a while anyway and it's not even *gasp* the latest version. :P

Fiddling will have to wait untill later this week. Got more important things to tend to.
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Teenage Bearded Axelord Turtles
Teenage Bearded Axelord Turtles
Urists in a half shell (Turtle Power)

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