Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Stronghold 2, your help please  (Read 3215 times)

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Stronghold 2, your help please
« Reply #15 on: December 22, 2008, 08:42:55 am »

I never got around to it, but I worked out that it's possible to make a relatively close Minas Tirith in Stronghold.  If you place a wall right over a cliff, the cliff face texture will change to that of a wall.  So with careful cliff placement in the map editor, you could build up the "groundwork" for the ol' fort.

Placing the stronghold itself would be a bit mor of a challenge though, since that doesn't really fit in with anything...   Heh, just place a Saxon Hall up at the top and call it done.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Stronghold 2, your help please
« Reply #16 on: December 22, 2008, 09:59:20 am »

Oh yeah... Crusader lan-party,Kick-Ass
Logged

sonerohi

  • Bay Watcher
    • View Profile
Re: Stronghold 2, your help please
« Reply #17 on: December 22, 2008, 08:45:52 pm »

I absolutely am loving the demo now that I've realized the only reason some sections don't have combat based goals is to allow you time to build up an army. The rough estimate of Edwins forces were 2 trebuchetes, 4 catapults, 20 laddermen, 80 spearmen, 4 knights, 20 macemen. The exact estimate of my forces was 60 wall-mounted archers, 5 catapults, 30 spears. The battle went something like; me: 80 archers can get stationed on this one tower? suh-weet! Edwin: deploy buttrape! me: chh, cake (my archers took out all his knights and spearmen, ezpz). Edwin: deploy wtfjesusroflpwn! me: oh shit! At this point a single battery from his 'pults and 'chetes took out my super awesome tower of win. Then destroyed all my walls. Then left. So at this point, it's 27 mildly wounded spearmen (my team) against 20 macemen (Edwin). I've still got 4 catapults that open fire on them as they run in, and my catapults kill about 6. Then they proceed to destroy my spearmen, my catapults, and every piece of infastructure I own, except the treasury, barracks, keep, granary and hovels. With no jobs, I've got 60 peasantry milling around, 14 or so enemy macemen running rampant, and a hellton of gold. Peasant army time. I organized my food production so well earlier on in this that I had enough food stocks to run double rations for 8 years game time. I ended up amassing, over 3 months, an army of 129 peasants. They charged Edwins keep, sustaining losses of about 10 guys (due to an enemy ballista that was promptly destroyed) and then they rushed Edwin. By the time this mofo died, I had 7 guys left that were dead on their feet. If you made a bar that was 1 foot long, and crammed 9000 units of something along the length of it, then took all away but one. Yah. Thats how dead they were. But guess what? Mission completed. Hell yeah Seaking!

In other words, this game is liquid win, bottled inside a nice little bottle of awesome.
« Last Edit: December 22, 2008, 09:23:44 pm by sonerohi »
Logged
I picked up the stone and carved my name into the wind.

dogstile

  • Bay Watcher
    • View Profile
Re: Stronghold 2, your help please
« Reply #18 on: March 23, 2012, 09:22:40 pm »

Super necro as it seems a waste to make a new thread.

I brought it at game for basically nothing because they're closing down. I'm enjoying it, but does anyone else find the missions a tad... unbalanced? For example, the first siege of the war campaign took me two hours of dying to even get close to beating and I had to go consult a youtube video for tips. I've not had to do that for years, it really surprised me.

But it doesn't seem like it was designed that way, it just seems badly designed. Like the level where it spawns you in range of some ballista and spawns your troops pretty damn close together. I lose the archers that you absolutely need to complete the level before I realised the level had started, it was a tad frustrating.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

ductape

  • Bay Watcher
  • MAD BOMBER
    • View Profile
    • Alchemy WebDev
Re: Stronghold 2, your help please
« Reply #19 on: March 23, 2012, 10:33:31 pm »

yeah, though not exactly true, most missions seems to have one way to beat them.
Logged
I got nothing

klingon13524

  • Bay Watcher
  • The Mongols are cool!
    • View Profile
Re: Stronghold 2, your help please
« Reply #20 on: March 24, 2012, 04:12:21 am »

Just play the original Stronghold or Stronghold Crusader.
Logged
By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

dogstile

  • Bay Watcher
    • View Profile
Re: Stronghold 2, your help please
« Reply #21 on: March 24, 2012, 05:53:21 am »

Just play the original Stronghold or Stronghold Crusader.

Nuh uh, i've brought this game, i'm looking for tips, not a different game.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

klingon13524

  • Bay Watcher
  • The Mongols are cool!
    • View Profile
Re: Stronghold 2, your help please
« Reply #22 on: March 24, 2012, 06:54:48 am »

Just play the original Stronghold or Stronghold Crusader.

Nuh uh, i've brought this game, i'm looking for tips, not a different game.
Oh, I had thought you were asking about buying it. Sorry.
Logged
By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

Akura

  • Bay Watcher
    • View Profile
Re: Stronghold 2, your help please
« Reply #23 on: March 24, 2012, 12:25:04 pm »

Bleh, my copy of Stronghold 2 seems to have some issues. I know at least one texture file is corrupt, but I'm not sure which one, just that moving the camera over certain spots of certain maps(including that monastery map from the campaign) causes the game to suddenly crash. It also seems that the menu buttons for the map editor doesn't respond when I click.

Oh well. At least I made a few decently cool maps for the original, including a decent copy of the Big Bridge from FFV.

Back on to SH2, the AI does cheat. I've seen them spawn about 20 Knights right from their castle door, despite my army being busy handing a slaughter out to their pool of peasant recruits. During that same battle, I took out a tower with trebuchets, and it was instantly back one second later. I took it out, and as I was moving troops across the site were it was, it appeared again, possibly disintegrating my troops that were on the site.

Also, never fight the Queen AI player in Kingmaker, unless you want constant mercenary spam right from the start.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

zehive

  • Bay Watcher
  • [DRAGONFIREBREATH]
    • View Profile
Re: Stronghold 2, your help please
« Reply #24 on: March 24, 2012, 01:49:11 pm »

I saw a video of 1,000 crossbowmen taking down 15,000 spearmen on a flat plain, no cover or anything). Downloading the demo right now, very eager about this.
MFW I see that 4 years ago this dude saw my video 1,000 crossbows vs 15,000 spears before I took my channel down, cited it elsewhere on the intertubes and then I read it 4 years later out of the blue.  :D

dogstile

  • Bay Watcher
    • View Profile
Re: Stronghold 2, your help please
« Reply #25 on: March 24, 2012, 03:36:12 pm »

The village running is something i'm actually finding quite fun. I particularly like later on when you get different estates and you start realising you can just ship in your raw materials and produce all the awesome stuff inside your walls.

Of course, this makes sieges a tad more difficult, but it is fun. I think i've gotten lucky, its running great for me. V1.4 for anyone who's interested.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.
Pages: 1 [2]