I absolutely am loving the demo now that I've realized the only reason some sections don't have combat based goals is to allow you time to build up an army. The rough estimate of Edwins forces were 2 trebuchetes, 4 catapults, 20 laddermen, 80 spearmen, 4 knights, 20 macemen. The exact estimate of my forces was 60 wall-mounted archers, 5 catapults, 30 spears. The battle went something like; me: 80 archers can get stationed on this one tower? suh-weet! Edwin: deploy buttrape! me: chh, cake (my archers took out all his knights and spearmen, ezpz). Edwin: deploy wtfjesusroflpwn! me: oh shit! At this point a single battery from his 'pults and 'chetes took out my super awesome tower of win. Then destroyed all my walls. Then left. So at this point, it's 27 mildly wounded spearmen (my team) against 20 macemen (Edwin). I've still got 4 catapults that open fire on them as they run in, and my catapults kill about 6. Then they proceed to destroy my spearmen, my catapults, and every piece of infastructure I own, except the treasury, barracks, keep, granary and hovels. With no jobs, I've got 60 peasantry milling around, 14 or so enemy macemen running rampant, and a hellton of gold. Peasant army time. I organized my food production so well earlier on in this that I had enough food stocks to run double rations for 8 years game time. I ended up amassing, over 3 months, an army of 129 peasants. They charged Edwins keep, sustaining losses of about 10 guys (due to an enemy ballista that was promptly destroyed) and then they rushed Edwin. By the time this mofo died, I had 7 guys left that were dead on their feet. If you made a bar that was 1 foot long, and crammed 9000 units of something along the length of it, then took all away but one. Yah. Thats how dead they were. But guess what? Mission completed. Hell yeah Seaking!
In other words, this game is liquid win, bottled inside a nice little bottle of awesome.