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Author Topic: turret trap designs  (Read 861 times)

martinuzz

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turret trap designs
« on: March 17, 2012, 04:19:47 am »

Since captured beasties that shoot stuff no lnger need a path to target and fire, we can now build turrets quite easily.
Here's some designs I came up with:

"grilled wraps" (needs lever operator to 'arm' and 'fire')
Code: [Select]
  W         W     D (artefact) door, locked
  W         W     . floor
WWWBB.....bbWWW   W wall
W.=BB.....bb=.W   B bridge, raises to the west. Lower this bridge to arm the trap (webs). Raise before firing to avoid killing GCS.
DS=BB..c..bb=iD   b bridge, raises to the east. Lower this bridge to fire the trap
W.=BB.....bb=.W   S Giant Cave Spider
WWWBB.....bbWWW   c chain, with puppy or similar bait for the GCS to fire at
  W         W     = fortifications
  W         W     i Fire Imp, or other fire shooting beastie

"improved grilled wraps (only needs lever operator to completly shut it down, works automatically if turned on)
Code: [Select]
   W         W     D (artefact) door, locked
   W         W     . floor
 WWWBB.....bbWWW   W wall
 W.=BB.....bb=.W   B bridge, raises to the west.
 DC=BB.....bb=dD   b bridge, raises to the east.
 W.=BB.....bb=.W   C Webbing clown
 WWWBB.....bbWWW   d dragon
   W         W     = fortifications
   W         W     

in this second design, the clown's webs are fireproof, the clown can't be hurt by dragonfire, and the dragon will not mind being webbed too much. So you can have both bridges open at once. Needs testing to see if the clown has enough range to be able to target the dragon. If not, it still would start webbing as soon as enemies walk through the trap passage.
« Last Edit: March 17, 2012, 04:24:12 am by martinuzz »
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Drago55577

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Re: turret trap designs
« Reply #1 on: March 17, 2012, 04:37:49 am »

That gives me an idea, put a dragon a Z lvl higher than the spot your hitting, and leave it there. Flamethrower :D

Code: [Select]
W = wall.  . = Z lvl below.  D= dragon.  G= goblin. X= floor   d=below dragon.  C= corpse F= fire


WWWWWW
WW..WW
WDFFDW
WW..WW

Below Z lvl

WWXXWW
WWFCWW
WdCFdW
WWCFWW
WWGGWW
WWGXWW
« Last Edit: March 17, 2012, 04:39:29 am by drago55577 »
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martinuzz

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Re: turret trap designs
« Reply #2 on: March 17, 2012, 04:39:15 am »

I'm led to believe that dragon fire does not affect other z-levels than the one it's fired from.
Please correct me if that is not true.

Oh, and another modified design:

"flamed coccoon-on-a-stick"
Code: [Select]
   W         W     D (artefact) door, locked
   W         W     . floor
 WWWBBs...sbbWWW   W wall
 W.=BBs...sbb=.W   B bridge, raises to the west.
 DC=BBs...sbb=dD   b bridge, raises to the east.
 W.=BBs...sbb=.W   C Webbing clown
 WWWBBs...sbbWWW   d dragon
   W         W     = fortifications
   W         W     s spike trap, linked to repeater
« Last Edit: March 17, 2012, 05:02:34 am by martinuzz »
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479