Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Defense  (Read 4578 times)

Carnes

  • Bay Watcher
  • Near a good old-time canteen.
    • View Profile
Re: Defense
« Reply #30 on: March 13, 2012, 08:25:37 pm »

I like Gamerlord's suggestion.  A dodge trap is a good beginner siege breaker. 

Next to your main hallway you dig a 10+z pit.  Make a 1tile zig-zag walkway over the pit and place weapon traps on the walkway.  Use cheap/garbage weapons in your trap.. the point isn't to kill them but make them dodge off the walkway and explode on the floor 10z down.  I use spiked wooden balls.  Each wooden ball attacks three times.  So just 5 of them gives you 15 chances for a dodge into the pit (very likely).

To use it, pull up bridge in your main entrance that forces people to use the zig-zag route over the pit.  After the siege has been killed off you can open the bridge again to allow faster access to the surface.  This way your fort is never completely closed but still safe.  If they have fliers, your normal military will get some use :)
Logged
You call that breaking my spine?! You Forgotten Beast ladies wouldn't know how to break a spine if-
SNAP
AUGHHH! MY SPINE!

zehive

  • Bay Watcher
  • [DRAGONFIREBREATH]
    • View Profile
Re: Defense
« Reply #31 on: March 13, 2012, 09:08:58 pm »

Cage traps are good, I usually put those after a long line of weapon traps. If you aren't afraid to delve into the realm of too easy, try danger rooms. They can be simple, a 3x3 room with a bed, put a spear trap in the middle, use training spears (unless you wanna skewer your dorfs lol). One works fine but this is DF so the more of something good the gooder it is, so 10 is the best you'll get in terms of training.

Set them all to a lever in your meeting hall, set it to be pulled on repeat and then forget. Within minutes youll have legendary fighters.

Also drawbridges are a good addition, or a substitute to fighting. Make it over a pit. Moats with water aren't suggested as water borne enemies may simply swim across, but youll eventually have flying enemies.. so you might as well have there be a good gate comprised of floodgates on your side of the pit/moat. If its empty make it a few z-levels deep and put spear traps with real spears at the bottom, so if for some reason youre fighting on the bridge or have marksdwarves firing onto it your enemy has the capability of dodging off into some spears and being turned into goblin shish kebab.

Inversely, this can happen to your dorfs, so be wary.
Pages: 1 2 [3]