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Author Topic: Want to maximize waterfalls in world gen  (Read 958 times)

PsychicKid

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Want to maximize waterfalls in world gen
« on: March 14, 2012, 10:16:55 am »

So I freaking love waterfalls, but there's a specific setup in particular I want to try and recreate. I had found an emark spot with the waterfall actually cutting through the mountain (with underground rock on either side of the water, the waterfall, and the drop off). I also had a picture of it, but I can't find it or the save anywhere; I think I deleted them by mistake. It looked so freaking amazing, and my plans for the fortress were to drill in my main tunnel through towards the waterfall, then build a bridge across the waterfall to the other side of the rock and proceed making tunnels for the main fort on the other side. Possibly Eventually even weaponizing the waterfall too.

So, is there anyway to screw with world gen settings to maximize the chances of waterfalls?
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Michaelsoftman

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Re: Want to maximize waterfalls in world gen
« Reply #1 on: March 14, 2012, 11:07:47 am »

Raise the number of rivers pre and post erosion, and turn off the "Erode extreme cliffs" option.
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PsychicKid

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Re: Want to maximize waterfalls in world gen
« Reply #2 on: March 14, 2012, 11:20:14 am »

Raise the number of rivers pre and post erosion, and turn off the "Erode extreme cliffs" option.

I'll give it a go and see what pops up. Thanks!
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Michaelsoftman

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Re: Want to maximize waterfalls in world gen
« Reply #3 on: March 14, 2012, 11:21:35 am »

Raise the number of rivers pre and post erosion, and turn off the "Erode extreme cliffs" option.

I'll give it a go and see what pops up. Thanks!

Also, if you get a lot of rejections, lower the number of rivers a tad.  If you set it very high on a small map, you might not be able to gen a world.
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MagmaMcFry

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Re: Want to maximize waterfalls in world gen
« Reply #4 on: March 14, 2012, 12:17:06 pm »

Try cranking up elevation variance in advanced worldgen settings.
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MonkeyHead

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Re: Want to maximize waterfalls in world gen
« Reply #5 on: March 14, 2012, 12:22:58 pm »

Possibly fiddle with the weighted ranges for elevation so high and low is more probable than the middle ground...