Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Channelling fail... how to do it right?  (Read 1351 times)

Mimodo

  • Bay Watcher
    • View Profile
Channelling fail... how to do it right?
« on: March 12, 2012, 11:46:39 pm »

yet another question from the stupid newbie...

how can i make my channelling efforts actually succeed? Last fortress, I noticed my guards just dropping food in the barracks, causing miasma, so, i figured the best way to fix that was to remove, then replace the roof, making it count as outside...

Bad idea, it caused a collapse, and killed 10% of my dwarves (They were doing their job, and training to fight off those goblins that I hadn't yet encountered). This caused a downhill and made it pretty much not worth keeping the fortress...

New fortress, much more defend-able base, and I made the mistake of digging out the barracks before digging out the roof...

So, how can I dig out the roof, to make it count as outside, thus removing any chance of miasma, without causing a collapse and injuring or killing multiple dwarves?

As a side note (I dont want to need to make another thread), how can I make a water source that wont freeze over in winter, and is still easily accessible for drinking, without the risk of flooding my fortress
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #1 on: March 12, 2012, 11:48:17 pm »

At the very basic level, just only designate one row at a time.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #2 on: March 12, 2012, 11:49:21 pm »

Go to "m"ilitary screen, hit the supplies option, and set "carry no food".

Oh, and also have one miner.  I find the most common issue in delicate cave-in and mason-walling areas tends to be one dwarf killing another.  Slow designations with one dwarf, precision work.

Also: flooding is part of fortress life.  Check my sig for knowledge on fluid dynamics and pressure systems.

Mimodo

  • Bay Watcher
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #3 on: March 12, 2012, 11:55:38 pm »

Thanks :)

so does the channeling work safely if the underneath is already dug out?
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #4 on: March 12, 2012, 11:56:18 pm »

It's entirely less likely to be safe if you do that.

Mimodo

  • Bay Watcher
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #5 on: March 13, 2012, 12:09:23 am »

If i do it one row at a time, without any dwarves underneath? It's too late, cause i've already dug out underneath (i forgot to do it before)
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #6 on: March 13, 2012, 12:14:04 am »

One row at a time is the safest option, yes.  And a cave-in is known to drag dwarves off of a platform.  At the bottom of a cave-in isn't the only dangerous place.  It's one of the most destructive forces in the world, bar none.

Aoi

  • Bay Watcher
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #7 on: March 13, 2012, 12:33:27 am »

Effectively, what's happening is that they're not digging from one side and going across, but in such a manner that there's a 'floating' piece... which, naturally, crashes to the floor below.
Logged
Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

Mimodo

  • Bay Watcher
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #8 on: March 13, 2012, 12:48:59 am »

So far, so good... no cave ins, and 2 rows done
Logged
Bay12 Forums... Probably one of the last few sanctuaries on the internet. We're all equally insane in our own way, and it is that insanity that brings us together

quarague

  • Bay Watcher
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #9 on: March 13, 2012, 09:23:22 am »

if you channel a one tile tunnel straight down you are fine if the bottom square is already mined out as long as the miner only falls 1 z level.

if channeling an area I usually designate it in a way such that every tile to be channeled can be dug from a solid ground tile next to it (not diagonally, only straight) once there done with the channeling, designate more tiles with a solid ground next to it, repeat until done. You need a ring (or at least one side) of solid ground around your hole to carry it off.
Logged
More importantly, ... , making the project pointlessly difficult and requiring greatly overcomplicated means to set up  ...
from Sphalerite

slothen

  • Bay Watcher
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #10 on: March 13, 2012, 09:25:47 am »

for rotting food channel the tile with the food and build a floor over it, effectively sealing it off.  you might have to do this multiple times if you have rooms below that.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

Mungrul

  • Bay Watcher
  • Shambolic
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #11 on: March 13, 2012, 10:08:45 am »

You can designate as big an area as you like for channeling, with as many miners as you like as long as there are no existing open spaces in the layer you're channeling into.
DO NOT channel more than one z-layer in depth with one designation.
Remembering these points, you'll be flattening mountains in no time :)
Logged

nightwhips

  • Bay Watcher
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #12 on: March 13, 2012, 10:39:24 am »

if you channel a one tile tunnel straight down you are fine if the bottom square is already mined out as long as the miner only falls 1 z level.

if channeling an area I usually designate it in a way such that every tile to be channeled can be dug from a solid ground tile next to it (not diagonally, only straight) once there done with the channeling, designate more tiles with a solid ground next to it, repeat until done. You need a ring (or at least one side) of solid ground around your hole to carry it off.

I'm not sure I believe this. It's not just the fall, is it? It's the cave in. I swear I've had miners kill each other while channeling just a single level. I'll have to double check.

("Hey! Urist! Go channel that entire platform!"
Logged
: Miner dwarves? In my volcano?

:I put childs into danger room...
They die, and their parents care nothing because legendary dining room.

Mungrul

  • Bay Watcher
  • Shambolic
    • View Profile
Re: Channelling fail... how to do it right?
« Reply #13 on: March 13, 2012, 10:47:08 am »

I swear I've had miners kill each other while channeling just a single level. I'll have to double check.

You only risk cave-ins if there are existing tunnels or rooms already in the layer you're channeling into..
Logged

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: Channelling fail... how to do it right?
« Reply #14 on: March 13, 2012, 10:50:43 am »

As a side note (I dont want to need to make another thread), how can I make a water source that wont freeze over in winter, and is still easily accessible for drinking, without the risk of flooding my fortress

This is how I do it.

Dig a room in the first level underground.  This will be your well room.

From the well room, dig a single-tile staircase down to the next level, and obviously one below leading up, that matches.  Dig out a reservoir below the well room that matches the size of the well room.  Channel a hole in the middle of the well room, for the well.

Dig a tunnel one square out from the reservoir.  I make this three tiles wide, but one tile will work.

Dig an upward ramp in the tunnel.  This brings the tunnel to the same level as the well room.

Finish digging the tunnel to the water source, stopping just short of breaching it.

If you want to be fancy, at this time install a floodgate at the water-source end of the tunnel and attach it to a lever in the well room.

From aboveground, channel out the tile separating the tunnel from the water source.  Either immediately, or after you open your floodgate, the water will run down the tunnel and fill the reservoir.

In real-life, this would flood the well room too, but because of how water flow works in DF it does not happen.  However, the floodgate offers a way to be absolutely certain in case the model ever changes.

To construct this requires in total:

1 rope
1 bucket
1 stone block
minimum 1 mechanism (for well)
3 mechanisms for a single floodgate attached to a lever
2 mechanisms per additional floodgate attached to the lever, if your tunnel is wider than one tile
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.