Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Modding in a corpseworking workshop?  (Read 361 times)

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Modding in a corpseworking workshop?
« on: March 14, 2012, 08:51:39 am »

I have been having minor issues with corpses being turned into zombies, and, in the course of trying to think up possible solutions to the problem, I hit upon the idea of a corpseworking workshop. Simply put, a dwarf with corpseworking turned on will automatically- in the same way that tanning hides is automatic- grab the nearest corpse, take it to the workshop, and turn it into a completely useless but unraisable object that can then be atomsmashed. Or he could turn it into a useful chair or something like that. Is this possible?
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Modding in a corpseworking workshop?
« Reply #1 on: March 14, 2012, 08:59:04 am »

Pretty sure I've read that corpses aren't valid targets for custom reactions, so I don't think this is possible.  I haven't tried it personally though, so I might just be misremembering.
Logged
Through pain, I find wisdom.

Kipi

  • Bay Watcher
    • View Profile
Re: Modding in a corpseworking workshop?
« Reply #2 on: March 14, 2012, 09:48:00 am »

I'm not sure if it works but in theory CORPSE:NONE:NONE:NONE should work.
Logged
Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."