Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: This is how Bug Fixes Should be Done  (Read 4730 times)

Immacolata

  • Bay Watcher
    • View Profile
Re: This is how Bug Fixes Should be Done
« Reply #15 on: March 12, 2012, 05:16:54 am »

Some of the bugsies are not even bugsies but we, the players, see them as such. Old 231, for instance.  Let us take how bones from large creatures can create massive *CLT* in a bone carver's workshop. I'd say its an unintended function of how size of parts affects a workshop, not a bug in it self. The system probably works fine, but maybe the data for parts needs to be looked that. And that is probably a major thing to do. A quick fix would result in ugly code and probably logjam any further changes to features that relies on this.

Heck, it might even affect another "old bug" with butchers not wanting to butcher small wild animals like buzzards or ducks, even though hunters shoot them. The inner workings of the game is fine, butchers can't butcher a duck because it is too small, but there is an exception to it: tame ducks are always butchered even though they produce only skulls.

A matter of perception and the mechanics being somewhat opaque to the player, but a broken mechanic in the game? No :)
Logged

Richards

  • Bay Watcher
    • View Profile
Re: This is how Bug Fixes Should be Done
« Reply #16 on: March 12, 2012, 06:16:00 am »

yea.
« Last Edit: March 12, 2012, 06:23:11 am by Richards »
Logged

NTJedi

  • Bay Watcher
    • View Profile
Re: This is how Bug Fixes Should be Done
« Reply #17 on: March 12, 2012, 11:03:17 am »

It would be nice if the development page was split with two different sections... one for Dwarf Fortress improvements and one for Adventure Mode improvements.  Currently they're all mixed together on one page.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: This is how Bug Fixes Should be Done
« Reply #18 on: March 12, 2012, 11:22:17 am »

It would be nice if the development page was split with two different sections... one for Dwarf Fortress improvements and one for Adventure Mode improvements.  Currently they're all mixed together on one page.

This is intentional as Fortress, Legends, and Adventure all share the same world and intermingle with each other, albeit not at the same time. I'm not sure if you've noticed but you cannot adventure in a world with an active fortress (with vanilla, not hacks).
Logged
Pages: 1 [2]