Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fishing  (Read 3155 times)

lemmily

  • Bay Watcher
    • View Profile
    • BatFinchBears
Fishing
« on: March 05, 2012, 03:31:29 pm »

In the past I've been able to rely on fisherdwarves to bring in a steady stream of turtles which supply both craft and food! along with all the other fishies. But in this latest all (3, maybe 4) worlds/embarks I've experienced so far have had zero fish. I get the 'there is nothing to catch in x swamp'. Have I just been  unlucky and managed to get several places with no fish? Or has something changed since the last version?

I like using the shells to decorate everything :3
Logged
I make furry things - BatFinch Bears

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Fishing
« Reply #1 on: March 05, 2012, 03:33:09 pm »

You might've fished everything to extinction.

lemmily

  • Bay Watcher
    • View Profile
    • BatFinchBears
Re: Fishing
« Reply #2 on: March 05, 2012, 03:36:46 pm »

I know that can happen, but this is from embark. I haven't fished a single fish :(
Logged
I make furry things - BatFinch Bears

Elf Lover

  • Bay Watcher
  • AAA
    • View Profile
Re: Fishing
« Reply #3 on: March 05, 2012, 03:39:11 pm »

Try embarking on a site with a river. From one fisherdwarf in three years, I now have OVER 9000 raw fish, hanging about. No barrels left, so I don't want to cook it in case it all rots.
Logged
Every Dwarf Fortress Fort is a concentration camp, only without the nazis.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Fishing
« Reply #4 on: March 05, 2012, 03:39:37 pm »

Your Dwarfs might just be fishing in empty murky pools then :P

In that case the fish haven't spawned yet, or you'll never be getting fish :C

rtg593

  • Bay Watcher
    • View Profile
Re: Fishing
« Reply #5 on: March 05, 2012, 03:44:38 pm »

Try embarking on a site with a river. From one fisherdwarf in three years, I now have OVER 9000 raw fish, hanging about. No barrels left, so I don't want to cook it in case it all rots.

... I thought it rotted if you DIDN'T cook it...
Logged
Is it because light travels faster than sound,
that people appear bright until you hear them speak?

lemmily

  • Bay Watcher
    • View Profile
    • BatFinchBears
Re: Fishing
« Reply #6 on: March 05, 2012, 03:46:10 pm »

so long as the cooked food is stored in a stockpile AFAIK it doesn't rot? Also rock pots are your friends :)
Logged
I make furry things - BatFinch Bears

Elf Lover

  • Bay Watcher
  • AAA
    • View Profile
Re: Fishing
« Reply #7 on: March 05, 2012, 03:48:46 pm »

If the fish is processed in a fishery, I don't think it rots.
Don't know about storing in stockpiles = no rot. Will check with !!SCIENCE!!

Using Masterwork mod to make rock barrels now.
Logged
Every Dwarf Fortress Fort is a concentration camp, only without the nazis.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Fishing
« Reply #8 on: March 05, 2012, 04:18:10 pm »

You don't need a mod to make rock barrels.  Just go to the craft shop and make large rock pots.

Food doesn't spoil if it's in a stockpile, although vermin will still eat it if it's not in barrels.  It's also very likely that murky pools run out of fish, rivers and caverns are much more reliable.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Fishing
« Reply #9 on: March 05, 2012, 04:19:48 pm »

Murky ponds will frequently have no turtles in them from the start of the embark.  Fish are not guaranteed to exist in all biomes, even if you have natural water sources.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

lemmily

  • Bay Watcher
    • View Profile
    • BatFinchBears
Re: Fishing
« Reply #10 on: March 05, 2012, 05:07:22 pm »

I have 3 biomes overlapping (though only two with pools in) both seem to have no fish. I guess I must have been unlucky these past few embarks! I did manage to spot some toads in the pools just now. I guess they're my resident 'fish' population. meh
Logged
I make furry things - BatFinch Bears

NedeN

  • Bay Watcher
    • View Profile
Re: Fishing
« Reply #11 on: March 05, 2012, 11:21:39 pm »

so long as the cooked food is stored in a stockpile AFAIK it doesn't rot? Also rock pots are your friends :)

Wow this is that facepalm moment, ive been using tons of trees for barrels did not know rock pots could brew and store.. thought it was decoration  :'(

OP: Ive never had much luck fishing either, it usually ends up with a dead fisherdorf or a thief will stab him once and run away when he spots them, they usually jump into my military or engravers lol
Logged
I watched a zombie dwarf tear off a girls dress and hit her with it so hard it became lodged in her skull.

Ghoulz - 15 minutes could save you 15% or more on carp insurance.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Fishing
« Reply #12 on: March 06, 2012, 02:28:13 pm »

OP: Ive never had much luck fishing either, it usually ends up with a dead fisherdorf or a thief will stab him once and run away when he spots them, they usually jump into my military or engravers lol

Build a Wharf in the caverns or redirect a brook to make your own underground river ^-^

Myiagros

  • Bay Watcher
    • View Profile
Re: Fishing
« Reply #13 on: March 06, 2012, 02:38:05 pm »

so long as the cooked food is stored in a stockpile AFAIK it doesn't rot? Also rock pots are your friends :)

Wow this is that facepalm moment, ive been using tons of trees for barrels did not know rock pots could brew and store.. thought it was decoration  :'(
I didn't even know there was a bloody POT that I could make until now..... Make Large Pot /R in ALL FORTRESSES!!!!
Logged