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Author Topic: Where uniform templates are stored?  (Read 1060 times)

DVeL

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Where uniform templates are stored?
« on: March 05, 2012, 07:42:17 am »

I have several difficulties concerning uniform templates, which i would like to solve:

1) New fort - no uniform templates. Necessity to create the same sets of uniform in any fort would be solved with possibility to copy them from previous forts.

2) The generic (and very useful) options of "headgear", "armor" etc, which are present in default uniforms are not available otherwise (but obviously exists and works). I would like to "copypaste" them manually into my own templates.

Does anyone know, where uniforms are stored or how i can modify their raws?
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DVeL

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Re: Where uniform templates are stored?
« Reply #1 on: March 05, 2012, 07:44:10 am »

Sorry, missed the "mods" section...

But then anyway - who knows how to solve this problems?
Maybe manually, maybe some hacks or utilities, anything?
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robertheinrich

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Re: Where uniform templates are stored?
« Reply #2 on: March 05, 2012, 08:58:12 am »

I saw a post here on this forum a couple of days ago where somebody explained how to record a macro for creating a uniform. Did you try the search function?
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DVeL

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Re: Where uniform templates are stored?
« Reply #3 on: March 05, 2012, 02:24:06 pm »

The question of this topic is not how to create uniform templates, but where this template data is stored.
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robertheinrich

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Re: Where uniform templates are stored?
« Reply #4 on: March 05, 2012, 02:45:11 pm »

Somewhere in the obscure .dat files in your savegame folder. Good luck.
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NecroRebel

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Re: Where uniform templates are stored?
« Reply #5 on: March 05, 2012, 03:02:49 pm »

The question of this topic is not how to create uniform templates, but where this template data is stored.
As I answered in the modding forum version of this thread...
No one knows where they're stored. They're not in the raws, nor in any of the plaintext init files, nor is their location in the saves obvious or modifiable. Simply put, you cannot modify uniforms outside of the game.

As Blah suggests, the easiest way to "store" uniforms is to make a macro that creates them automatically when run. These can be problematic if your installed mods change, though, and some pieces, particularly caps, may not work properly at all due to the random number of random creature leathers and silks.
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