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Author Topic: Questions on Mods in the interests of an Adventurer  (Read 560 times)

Nexaduro

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Questions on Mods in the interests of an Adventurer
« on: March 03, 2012, 10:38:11 pm »

... Which is why it isn't being posted in the modding forum.

I want YOU, the adventurers, to advise me on the matter! Of what mods to get, that is. :D

At the moment, I have my eye on the Masterwork mod to enhance my game. Only issue is that I don't know how to install it... Do I have to open the .rar file?
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RadHazard

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Re: Questions on Mods in the interests of an Adventurer
« Reply #1 on: March 04, 2012, 12:45:51 am »

I'm not sure if Masterwork comes with it or something similar, but you might consider getting Wanderer's Friend.  It adds a bunch of adventure-mode reactions to allow you to make basic leather armor, crafts, weapons, and other things.  It's pretty fun to play around with, in my opinion.
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12oz Jesus

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Re: Questions on Mods in the interests of an Adventurer
« Reply #2 on: March 04, 2012, 03:25:50 pm »

Curious about this also.

Masterwork is a good mod for adventure mode, but the magic for all but necromancers seems to be messed up.  "Weave spell" seems to only catch the player in a spell despite marking a target.

Any mod fix/have a fleshed out magic system?
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