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Author Topic: Dwarf Fortress and Cracked Video Game Commandments  (Read 4361 times)

Davion

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Re: Dwarf Fortress and Cracked Video Game Commandments
« Reply #30 on: May 02, 2008, 07:37:00 am »

Someone should e-mail the writer of that article the website for Dwarf Fortress and tell him to try it out, since he thinks graphics aren't important.

Then we can take bets on how fast he's on a forum asking for a tileset.  ;)

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Idiom

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Re: Dwarf Fortress and Cracked Video Game Commandments
« Reply #31 on: May 02, 2008, 02:44:00 pm »

quote:
I'm going to go out on a limb here and say: if you dismiss the entire article as stupid because you disagree with just one or two small things... you're a fanboy. If you go out of your way to counter every single point of the article... you're a fanboy.

Seconded. How many Half Life fan boys have bashed this so far?
Honestly, points 7, 5, 2, and 1 are inexcusable. I remember 4 player on the N64, WITH BOTS! BOTS! They weren't impressive, but they did exist! Several hardware generations later, no bots and everyone needs to buy their own copy of the game. Absolute BS!
Save stations piss me off too. Have to spend five to ten minutes backtracking or rushing forward just so I can quit without losing everything (Gah, Metroid prime). There are no more hardware limitations restricting the ability to save wherever, whenever.
Un-skippable cut scenes are just a pain in the arse. Why?

Number 6, I do disagree with, as this one really depends on the game. Same for escort missions, but if done wrong they can really ruin a game.

As for number 4, he should have covered fragging. What happened to fragging anyway? Sure ragdolls are neat to watch when they flop over, but I miss the old days when you blew them into bloody bits that flew everywhere, spewing blood and attracting flies. Few games have any form of this now, and its usually a cutscene-esk kill (GOW chainsaw).

[ May 02, 2008: Message edited by: Idiom ]

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Keizo

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Re: Dwarf Fortress and Cracked Video Game Commandments
« Reply #32 on: May 02, 2008, 03:18:00 pm »

Whoa whoa whoa. I'm no Half-life fanboy. And I'm not bashing specific examples. I just used a bad example as an example of how bad the article is. (duh.)

What the guy is doing, whether seriously or not, is taking random features from games that he doesn't like and making some kind of global statement that this or that is bad. Also, everyone has their own taste. So the end point of this article and the debate in this thread is that this article is of no consequence except for a few laughs for some people, unless you find it not funny, in which case, it really is worthless.

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火族

Earthquake Damage

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Re: Dwarf Fortress and Cracked Video Game Commandments
« Reply #33 on: May 02, 2008, 03:43:00 pm »

quote:
<STRONG>"Everyone hates escort missions"</STRONG>

This one's close enough to true that there's no point contesting it.  I've almost never heard anything pleasant said about escort missions.  I have heard many angry rants about them.

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Neonivek

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Re: Dwarf Fortress and Cracked Video Game Commandments
« Reply #34 on: May 02, 2008, 05:07:00 pm »

Well let me go down the list
Note: This does not reference the examples... I am looking at the point.

7) This one I don't agree with... many games have taken multiplayer as their crutch and completely ignored the single player game.

6) I agree with 100%... games should not try to lengthen out games too much with activities that are not fun and that only serve to make the game longer

5) Alright this one is split... let me see... Saves everywhere? Depends. Long unskippable cutscenes... I agree it SUCKS (unless it is the FIRST time seeing them...). Ohh and one thing I HATE... yes the Instant Death Cutscenes... Though I really just hate those button pushing sequences in all forms.
Note: This section was possibly the WORST written out of the whole article... Why didn't anyone complain about this?

4) I agree with this section. Though I guess one way of making a Mundane weapon NOT mundane is to make it cool... The Crowbar still wasn't cool it was just a trademark of the series... You couldn't lets say... Jab it into a zombie's eye and then take their head off.   :D

3) Ill skip this...

2) THERE IS NO REASON FOR ANYONE TO EVER DISAGREE WITH THIS SECTION!!!
-Ps. Dwarf Fort is not finished and is not a commercial game... so stop taking it as an attack on Dwarf Fort or Freeware gaming... THEY ARE EXEMPT.

1) Alright I agree... However let me rant about the all so creative Wii and DS

SURE they have the Wiimote and the Stylus... however both have given me a headache in different ways... Let me elaborate

The Wiimote: Yes I agree this is a GREAT controller. However there are two problems that have come from this
1) The Wiimote has been used as a crutch in many games that use the Wiimote in some interesting way but is in fact a shallow and extended Minigame... In fact once the joy of actually using the Wiimote is done there is not a lot to play on the Wii... I know this will change and soon people will stop buying games because "OMG this game lets you swing the Wiimote!!! that makes this game that would otherwise be in a Bargin bin NES game... INSTANTLY GOOD!!!" and start buying games that are "OMG, this game is actually pretty fun and fulfilling... and the fact that it uses the Wiimote in a fun and neat way only makes it that much better".
2) The Wiimote isn't THAT accurate: The Wiimote is used for a lot of games, however some have taken the required accuracy levels to heights that is just plain insane... Certainly if the sensors were PERFECT I could do all those Trauma Center missions (I like Trauma Center... even though it does kinda fall under #1... making my kinda of a hypocrit). Some games bring this frustration to new levels where your EXACT technique in moving the wiimote.

The DS
1) We got Duel Screens and a Stylus... Did we forget something?: How about a better setup of the handheld itself... maybe something for the screen...
2) Stylus worst case scenarios: I am SURE anyone who has played the DS has seen this... games that use the Stylus but do so in ways that are completely innapropriate for the game... Why do I have to click the screen above my character's head? Why can't I push up? Why do I have to push the screen? Why can't I press A?... I know it is the point of the DS to have the Stylus and a few of their good games but PLEASE I am not marrying it, I don't need to cram ever second of my DS life with the Stylus.

Do not get me wrong... I am a very ranty person and I can complain about things I like... I own a Wii and I like the very limited selection of games I own. I don't own the DS and the only reason I don't buy one is because I don't like how bad the screen wears down after a while (which would drive me insane).

Edit addition: Alright ALL my rant is out of me and I am happy again... Sorry to everyone I may have insulted on this topic.

[ May 03, 2008: Message edited by: Neonivek ]

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Pacho

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Re: Dwarf Fortress and Cracked Video Game Commandments
« Reply #35 on: May 03, 2008, 06:49:00 pm »

This isn't an article.  This is just another idiot's rant about petty crap.
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