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Author Topic: Rock material  (Read 1201 times)

atomicoctobot

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Rock material
« on: March 19, 2008, 01:17:00 pm »

When making some like, for example, a mug, does Dwarf Fortress use an entire "block" of rock to make that mug, or does it keep track of what portion was not used in its making? I think a block is 801 units of weight, while the mug is 10.
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Thexor

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Re: Rock material
« Reply #1 on: March 19, 2008, 01:28:00 pm »

Weights haven't exactly been balanced yet. I believe that mugs are made 3 to a batch (that is, you get 3 mugs for every task), but there's no saving of spare materials.

The only time that dwarves save materials like that is in melting objects. Dwarves recover fractional metal bars when melting items, and those fractions will be stored until a whole bar has been saved up.

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puke

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Re: Rock material
« Reply #2 on: March 19, 2008, 01:29:00 pm »

the remaining units of weight are converted into heat and kenetick energy (in the form of sound) during the crafting process.  im not sure of the exact mass-to-joule-to-decible ratio, but suffice to say that making a mug is pretty effing loud.
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ToxicFrog

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Re: Rock material
« Reply #3 on: March 19, 2008, 07:47:00 pm »

quote:
Originally posted by puke:
<STRONG>the remaining units of weight are converted into heat and kenetick energy (in the form of sound) during the crafting process.  im not sure of the exact mass-to-joule-to-decible ratio, but suffice to say that making a mug is pretty effing loud.</STRONG>

Well, let's work it out.
E (J) = m (kg) c^2 (m/s)

Let's say that one WU is 10g - a 100g rock mug sounds reasonable. This means a stone chunk masses around 8kg.
Let's also be charitable and say that for every 100g mug created, another 900g of rock are lost as chips and fragments - so making three mugs uses up 3kg of that mass. The remaining 5kg is turned into energy.

E = 5c^2 = 5 * 3e8^2 = 4.5e17 Joules.

To put this in perspective, this would mean that crafting a set of rock mugs releases as much energy as detonating 107.5 megatonnes of TNT.

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THLawrence

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Re: Rock material
« Reply #4 on: March 19, 2008, 08:11:00 pm »

quote:
Originally posted by ToxicFrog:
<STRONG>E = 5c^2 = 5 * 3e8^2 = 4.5e17 Joules.

To put this in perspective, this would mean that crafting a set of rock mugs releases as much energy as detonating 107.5 megatonnes of TNT.</STRONG>


Next lets find how many decibels this would translate to. Since we were looking for sound.
Assuming,
The process takes 1 hour.
The energy is converted at a constant rate over the one hour.
We are in dry sea level air.


This would translate to approximately 260 decibels over the one hour period.

A very loud jet engine only hits 170. No wonder the dwarves have trouble sleeping within 4 tiles of the workshop. The neighboring human kingdoms must lose sleep when Urist makes another mug.

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brainfire

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Re: Rock material
« Reply #5 on: March 19, 2008, 08:50:00 pm »

I assume a large portion of that energy is absorbed by the crafter's beard.
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You can allow or stop your dwarves from eating these mushrooms, but it's entirely optional and doesn't turn Dwarf Fortress into Dwarf hookah-smoking pad.

Earthquake Damage

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Re: Rock material
« Reply #6 on: March 20, 2008, 12:21:00 am »

quote:
Originally posted by brainfire:
<STRONG>I assume a large portion of that energy is absorbed by the crafter's beard.</STRONG>

More so if he crafts it inside his beard...

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Istrian

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Re: Rock material
« Reply #7 on: March 20, 2008, 10:27:00 am »

quote:
Originally posted by THLawrence:
<STRONG>

The neighboring human kingdoms must lose sleep when Urist makes another mug.</STRONG>


I think it's called the Butterfly effect. And it's also the main reason why goblins attack your fort and snatch your children. The vibrations made by the crafting process also explain the strange aggressivity of subtropical fish towards dwarves.

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