The dwarven soldiers currently keep waterskins and backpacks with water and food, so this could be adapted to civilian life -- the backpacks for civilians would be sort of silly, and well, instead of waterskins they should all really be keeping those metal flasks, filled with booze. That was a bloat I think. Maybe even a req.
Clay was a bloat -- in particular because the kiln is an underused building. It would be fun to mix up different glazes and so on. Or just another thing to do.
Beds aren't really specified so well... there are the "what is the game" issues, but I just like adding stuff. Silk requires exposing yourself to the river anyway, so having hammocks might not be such a challenge killer, and it's (slightly) harder to get than wood at first, especially in the first few seasons. The dwarves are all gonna die anyway. It might be fun to add some luxury components for them, like matresses and blankets and pillows, although that might be wimpy for a dwarf. I doubt dwarven children need security blankets, but they should dig the miniforge more.
Unless I get hit by a comet or something, we'll get to fire. The game needs fire. Especially clubbing people in the face with torches in adventure mode, and throwing torches on the ground and so on. There are already so many inconveniences, you won't mind lighting. Sticks, rags, pitch and there you go (and lighting the thing, of course). Then the peasants can have pitch forks. And what's all this stuff about romans using sulphur and lime for underwater torches? It was a sentence on wikipedia.
[ August 13, 2006: Message edited by: Toady One ]