Got a ton of questions in one post - so if you'll kindly indulge me:
While I'm not trying to make it into a science, I'm interested in improving design efficiency in my fort(s). Distances are the first big item. How far do you spread your fort out, to reduce noise, and filter traffic. And how wide do you make Primary, Secondary and Tertiary corridors? I am interested in reducing the distance that dwarves have to walk - from sleeping quarters to eating to working to trade depot, etc etc. If they spend less time walking, and more time working/eating/sleeping - I'm thinking that's a *good* thing.
How does layout relate to FPS - and is FPS primarily driven by pathfinding and number of moving entities? I'm trying to keep my FPS up, and I want 100+ dwarves to kick in economy and such.
I keep having problems with workshops and clutter and workers not working in cluttered workshops. Especially carpentry shops and mason shops. I've tried removing the cluttered workshop, then I have gobs of equipment lying there where the workshop was - and even though I have a bunch of haulers, the stuff just lays there for season after season. I've considered building 10 of each workshop, wondering if that will ease the clutter problem.
I'm now about 3 years into my game, and have a pretty successful trade, mostly based on rock crafts, toys, instruments and mugs. I'm trying to get my Iron/Steel industry going, but I plan to use it for weapons and armor mostly, instead of exports. What other things do you do with trade? I'm just getting a little bored, trading rock crafts for leather and cloth.
How much farming, and how many farmers do you need to keep a fort going? I've come up with a strategy of doing 14 farms of 10 squares each, and a crop rotation to produce large volumes of edible and brewable plants. Farming is kindof a dump profession for my forts, so I often end up with 15+ dwarves who have farming turned on. Anyone got any well-honed strategy to share?