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Author Topic: So much for that fortress...  (Read 3627 times)

CaptainBadwheel

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Re: So much for that fortress...
« Reply #15 on: February 13, 2012, 02:24:35 pm »

I tried like eight or nine times, its pretty bricked. This new fortress is shaping up though. Odd, the reactions for magnetite are gone. Who would do such a thing!?
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Imp

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Re: So much for that fortress...
« Reply #16 on: February 13, 2012, 02:35:42 pm »

I tried like eight or nine times, its pretty bricked. This new fortress is shaping up though. Odd, the reactions for magnetite are gone. Who would do such a thing!?

I believe you need to first find the magnetite, as well as any other ingredients needed to carry out the reaction, in order to see that the reaction exits.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

CaptainBadwheel

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Re: So much for that fortress...
« Reply #17 on: February 13, 2012, 02:40:35 pm »

I found it, dug it up, and its not there not even in the description...same for limonite and hemetite.  I can't find an explanation in the manual or anything that says they were removed on purpose or if the reaction requires one of the many workshops they added on.  ???
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Imp

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Re: So much for that fortress...
« Reply #18 on: February 13, 2012, 03:07:23 pm »

I found it, dug it up, and its not there not even in the description...same for limonite and hemetite.  I can't find an explanation in the manual or anything that says they were removed on purpose or if the reaction requires one of the many workshops they added on.  ???

I recommend asking about this in the masterwork mod's thread.  I've no idea, and it looks like there's been recent new releases of that mod and many different bugs/bug fixes happening. 
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

CaptainBadwheel

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Re: So much for that fortress...
« Reply #19 on: February 13, 2012, 03:35:45 pm »

I think I found the problem. There are more ways to get Iron so a lot of minerals have a PURE_IRON:25 tag. meaning you have a chance to get coarse iron.  Well I've been smelting those for a while and haven't gotten any coarse iron, so I looked up the raws and materials somehow got a second PURE in there. -delete redundant PURE- Poof! Now I can make Coarse Iron from Magnetite.

Now to edit borax so I can make laundry detergent.
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CaptainBadwheel

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Re: So much for that fortress...
« Reply #20 on: February 13, 2012, 03:50:39 pm »

Craaaaaaaaaahhhhhhhhhhsh! On a different fortress on the 16th of Galena! Like my last fortress its the 17th day of the month that is glitched! Argh! How could a whole day be glitched?
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Descan

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Re: So much for that fortress...
« Reply #21 on: February 13, 2012, 03:59:05 pm »

How could a whole day be glitched?
Spoiler (click to show/hide)
« Last Edit: February 13, 2012, 04:07:52 pm by Descan »
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CaptainBadwheel

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Re: So much for that fortress...
« Reply #22 on: February 13, 2012, 04:02:19 pm »

Sigh...turn your volume to max and jump to 1:28 http://www.youtube.com/watch?v=uKNKVzVAqUk
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CaptainBadwheel

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Re: So much for that fortress...
« Reply #23 on: February 13, 2012, 04:43:10 pm »

Evidently each fortress only ran about 3 or 4 years, then crashed.
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Elf Lover

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Re: So much for that fortress...
« Reply #24 on: February 13, 2012, 05:22:08 pm »

Maybe your download's been fucked?
Maybe Masterwork is bugged?
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CaptainBadwheel

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Re: So much for that fortress...
« Reply #25 on: February 13, 2012, 06:47:52 pm »

Huh, apparently Meph sneaked in an updated version but there's no version number update to go by.
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CaptainBadwheel

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Re: So much for that fortress...
« Reply #26 on: February 13, 2012, 07:03:56 pm »

Well this version just generated a 550 year map without crashing five times. I guess I can stick it out for 3 years. Bluh...Armorrock had such a good location though. I'll find a better one.
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Meph

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Re: So much for that fortress...
« Reply #27 on: February 19, 2012, 05:16:46 pm »

Hi.

First: Please report in the Masterwork Thread if you find bugs, especially crashes, otherwise I cant fix them.

Second: The crash should be fixed, with a lot of other, using the new DF.

Third: I just checked my inorganic files and couldnt find the dupe-PURE tag. Where did you find it ? Was Metalworking set:ON ?

Anyway, have fun :)
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